-
Posts
9.649 -
Joined
-
Last visited
-
Days Won
102
Everything posted by feneur
-
Hmm, that would be fixing one issue by doing something completely different rather than fixing the main issue =) I'd say it's better in that case to increase the health of the Champion units, though with healers (included in Alpha 10) I doubt that's necessary, at least there should be some more testing before making too radical changes There are also techs which boosts the stats of Champion units, I don't remember which stat it is they increase, but either way that improves them, which also makes it less relevant to add another ability to them.
-
Length of short/medium/long walls
feneur replied to FeXoR's topic in Game Development & Technical Discussion
Sometimes grammar is relevant "Were originally" and "were not intended" Now palisades are included and will continue to be so. -
How do you use 0ad art assets to create other games?
feneur replied to Adi12's topic in Game Modification
The XML data isn't necessarily very likely to be useful in another game, they're likely to do things differently than us and would most likely require completely different files to go with the models. -
Or to do it permanently see http://trac.wildfiregames.com/wiki/Manual_Settings for instructions
-
Probably the next time it's updated =) Hopefully it should be added to SVN today/tomorrow, and then it will be added to the dev PPA as soon as that's updated
-
What are all the different teams of Wildfire Games?
feneur replied to fireprog's topic in General Discussion
As hinted by the other replies: It might be a good idea, but due to people leaving/joining/becoming busy for long time/etc it's too much work to keep such a list up to date. -
Generally that should work as well, it just uses the OS method of doing it. On Windows at least it should take a screenshot and put it in the clipboard if you press "PrtScn" as it's known on my keyboard at least =) Then you'd of course have to paste it into e.g. Paint/Photoshop/Gimp/etc to actually use it, but it does grab a screenshot (I think there might be another shortcut to save screenshots to disk directly even just using the OS commands, but I haven't memorized it =) )
-
What are all the different teams of Wildfire Games?
feneur replied to fireprog's topic in General Discussion
As Aviv hinted at, the main reason we don't publicize this more is because it's not as well defined as one could wish (especially with people leaving/joining =) ). I'd rather see it as this: Management: Me (Erik), Michael (aka Mythos_Ruler, for the artists), Aviv (aka Jeru, for PR in general), Kieran (aka k766, overseeing programming contributions, both in-team and from other contributors), Brian (aka bstempi, web dev lead) Art: Several official contributors and a few who contribute every now and then, but who don't want to join the team Programming: In theory Jan is dept head yeah, but due to having very little free time (and having moved to Singapore) he's more of an advisor at this point. Philip is definitely the lead programmer though. Apart from them there are a couple of official programmers and several who contribute in various ways as Aviv said. Music: See Aviv's post Web: Actually three Brian, Geek377, and gerbilOFdoom. Brian is the web dev lead, but Aviv oversees it as it's part of PR. PR: See Aviv's post (though he missed to mention that he's in charge, at least formally, with real life sometimes getting in the way it's not always feasible in practice + The History guys, though they're not as active anymore as they're not needed as much anymore. Another thing that makes it harder to keep a too strict hierarchy is that after a while the lines start to blur a bit Someone might have joined for one thing, but end up doing a bit of this and that in addition to the main task -
Suggestion: search and destroy option and scouting options, and upnp.
feneur replied to billt79's topic in General Discussion
Attack move is pretty likely to be implemented yeah. -
I'm pretty sure he means ranged infantry units yeah Not sure how good Romans should be against ranged mounted units, the little history I know seems to indicate that's where they had there biggest weakness
-
Suggestion: search and destroy option and scouting options, and upnp.
feneur replied to billt79's topic in General Discussion
Have been tired (remnants of a cold + lots of pollen in the air doesn't make things better =) ) and fairly busy the last couple of days, but now here's my reply True But it wouldn't be as versatile, it would just be a search and destroy thing =) But it's probably best to implement it as one in either case Hmm, this is probably the hardest part. We can't give the UnitAI too much power because that would lessen the role of the player (and it's probably hard to make sure it makes the correct choices in all cases), but on the other hand we should remove things which are just tedious micromanagement without any strategical value. It's hard to decide exactly where to draw the line imho. Yeah, attack-move interfering with stances (or stances interfering with it rather I guess =) ) doesn't sound too good -
And also, the final implementation isn't decided until we've got something already in the game that we can test how it works in actual gameplay (Something that may sound great in theory might prove not to work at all in reality for example) So there's a limit to how much we can say when we can't be sure ourselves
-
Citizen Soldiers (representing the fact that some soldiers in the ancient times were both ordinary farmer/workers and soldiers) can already repair structures. Champion Units (representing professional soldiers who fought for a living and didn't work in any other way) on the other hand can't. While this might not be 100% historically correct, Roman soldiers were probably some of the best builders of ancient times, or at least some of the most efficient, it serves a gameplay purpose as it makes the different units have clearer roles. If all units can do everything there's no reason to choose the one over the other
-
Known Problems (Please read before posting)
feneur replied to quantumstate's topic in Help & Feedback
Thanks, done -
Should be fixed in revision 11698
-
http://www.wildfiregames.com/forum/index.php?showtopic=15797&view=findpost&p=236241 I'll add this to the Known issues topic even though it's not specifically an issue, enough people have suggested it to count as one anyway =)
-
Thanks for your concern. Formations do indeed require quite a lot of work before they're fully working. As it is a known issue I've added this to the "known issues" topic, and will close this as there are better places to discuss the actual implementation and we're already aware of the issue.
-
Show icons as red if not enough resources
feneur replied to howlingflute's topic in Game Development & Technical Discussion
Take a look at your private messages here in the forums if you haven't already... -
(Just realized I had missed "'t" in my reply above so it said "you can" rather than "you can't" which is what I meant It's fixed now though. =) )
-
1. To just make it attack I'd say look at the other towers, how they do it. To make it only attack when there are soldiers garrisoned you might have to do some programming though. 2. Palisades should/will be available in all phases by default. So no need to mod that.
-
New Sound Manager svn patch
feneur replied to stwf's topic in Game Development & Technical Discussion
Please be very sure there are no issues before including it. Unless it's extremely stable I would wait until after Alpha 10 is released, it is after all just over a week until the feature freeze, so while it sure would be nice to have sound on Mac as well I definitely don't think we should do anything that would lessen the experience on the other platforms. Even if everything works at least as well on Win/linux I'm still a bit wary about including something as significant this close to a release. Better to include it right after the release and make sure everything works well for Alpha 11 imho. -
Armies of the Ancient Near East 3000BC to 539BC
feneur replied to L'ethu's topic in Introductions & Off-Topic Discussion
That seems like copyright infringement as far as I can tell (there's nothing on that page signifying that the uploader has acquired permission to post the document online), so it really shouldn't be linked to on these forums. -
You currently can't, so that is why it's hard =) When running is implemented it will be done by right-double-clicking (as opposed to single right-clicking for walking), which should be easy enough
-
New Sound Manager svn patch
feneur replied to stwf's topic in Game Development & Technical Discussion
I'll leave it to the programmers to comment on the programming related stuff, but I'll say as a general comment that this sounds very promising Thanks for working on this! -
Suggestion: search and destroy option and scouting options, and upnp.
feneur replied to billt79's topic in General Discussion
Hmm, am getting tired again, so while I'm sure there are things I can comment on I'll leave that for tomorrow =) If I forget please add a reply so I don't miss this topic
