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Servo

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Servo last won the day on October 29 2019

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  1. I’m not a pro but what Aslan did using fanatics can be done by any decent player. Gauls in the pocket and no one disrupt him (there was an attempt but foiled by fanatics), he just simply use fanatics and imo with less micro. He’s just attacking suicidal and imo he doesn’t care if they die because he can simply easily produce them “non-stop” with only food and wood which he has abundantly. Metal were just for upgrade and a couple of stone for temples (8). Before researching P3 ahead of anybody all cavalry rushers are already neutralized. Now pumping minimum of 24 fanas fully P2 upgraded and CS and women were just gathering, his teammates can just relax and building up forces for continuous assault. Fanatics are not fighting main frontal forces they simply disrupt your game and without metal requirements imo they are OP (mostly on TG). Meanwhile opponents are still trying to upgrade their units. He never use cavalry except his starting one. The game I spectated was 7/26, players were Mcaurell, Atric-lll, wolf, storm on T1. Aslan, Havran, potato and Docorgans on T2. I just don’t know how to upload it, trying but failed. Please moderator delete my empty posts above.
  2. Dakara illustration is better than yours @Deicide4u. Somehow you can’t make sense because you don’t play multiplayer. Regardless of any illustration here you can’t compare the devastating effect of fanatics in game on TG. It’s a game changer. From starting at P2 up to the end where you can spam up to 25 fully upgraded (from blacksmith) infinitely, how can you stop it? I’ve seen it. Cavalry being microed as well as infantry they just dropped and when they killed all fanatics another more than 20 sets comes in again and again. as I’ve said they might get countered in 1v1 but in team game it’s going to be pain.
  3. Isn’t it dumb to compare/equate 7 fanatics vs 8 spearmen and 12 promoted javelins?
  4. @Fabiusare you playing against AI? I never heard any multiplayer producing 100 champ cavalry. Also on that particular I spectated no one had ever stopped Aslans menacing fanatics. Not Artric, not wolf not Mcaurell. And JC aka Docorgans who almost become cosmic looked good. With fully upgraded fanatics from the blacksmith who can stop it? Being a bit realistic adds playability. It adds more strategy.
  5. @Player of 0ADwhy don’t you accept the challenge? I’m not defending Reza but if you accept the challenge it might show win or lose the need to rebalance or not. With CS and women just gather food and wood aslan do is send only fanatics and it doesn’t matter if they die because there will always be waves coming back over. Im sure this strategy may not work/win on 1v1 all the time but its going to be annoying on team games. This will also show there is no need of CS if a faction has this type of warrior not needing extra resources like metal. Since most of the players commenting here disagree with Reza would it hurt to rebalance fanatics requiring metal? Nevertheless in this game all entities should require metal from women to elite units to buildings. Literally how can they work without metal?
  6. Aslan is too good. In one of my spectated game he used 8 temple and attacked the opponents with waves after waves of fanatics and at the same time sending food and wood to teammates!
  7. I spectated a high level team game where I saw that fanatics are very OP. That player used 4 temple and attacking wave after wave of fanatics. Food imo is not really a problem on the game once you reached T2. In fact they are used to barter resources like stone and metal most of the time.
  8. Against 1 very hard AI, all trees around the CC and even chicken preserved. All units including starting ones promoted. As of last save no death.
  9. I used all the techs except probably the counterintelligence which I couldn’t find out how it works now, whether I play SP or MP. So don’t remove them. The assessment is imo based on land maps to which most players play. Lack of metals and stones are just the hindrances to research.
  10. It’s the same RTS but has more depth, having more depth means needs more strategy than just build, gather and make military. Each RoN faction has different style and strategy. Attrition is not much of importance. Back to topic. Imo a slight reduction on training time and speed would really benefit more casual players and even the game that lags due to tremendous amount of population (on TG).
  11. I used to play multiplayer but I really can’t keep up the pace especially on 1v1 despite knowing the game. Team game is better on 4v4 because the more players the game slows down. But I totally agree that the game is very APM type like AoE and really lacks strategic mechanism. It became very tedious and yes the faster you click the better you are in this game. It’s just build, build, gather, gather and spam units on multiple barracks or stables. Unlike Rise of Nations you have to be strategic on so many aspects that all units up to enlightenment age are very precious despite resources can be gathered infinitely. Units in 0ad are very dispensable and except probably the Iberian champion cavalry it’s really futile to train other champions. Units and buildings don’t increase in price so spamming is prevalent.
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