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Posts
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Posts posted by Sundiata
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15 minutes ago, stanislas69 said:
can someone tell me why they would put a sail someplace that's very likely to be damaged when ramming another ship ?
I think they rolled it up during engagements. But the angle of the mast could be a little steeper, so the sail would end up a little higher. The mast doesn't need to be as long either. I don't think the sail should extend beyond the
prowram of the ship.Anyway, amazing work as usual, @Alexandermb
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"Ho'omau" - Short Film
"A mass migration of Pacific Islanders in search of salvation leads to a war between the native population and the growing numbers of new arrivals, and a young girl stuck in the middle is forced to choose between fighting for what she loves or to save what is left of it."
Spoilermin 1:55, kill of the week...
I was like:
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The African Queen Who Stood Against Rome
A bit simplified and romanticized, but an entertaining 4 min narration of the Kushite Roman war nonetheless. Cute animations. I wish some of the bigger Youtube History stars like Kings and Generals or Epimetheus would make a few videos on the various chapters in Kushite history... Apparently Will Packer is even going to produce a movie about Amanirenas for Universal (although there are very little details available).
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I think ethnicity in the Middle East including the Arabian peninsula is actually incredibly complex. I'm personally not in favor of ignoring political realities to create a single muddled up faction like the "saracens" in AoE, based solely on the notion of shared ethnicity. The Umayyads were a vast and multi-ethnic state that incorporated Arab, Persian and Byzantine influences, as well as everything in between, and far beyond. I'm in favor of depicting an actual state that really existed, rather than separating a "single" ethnicity from that state, stripping it of all non Arab elements, of which there are many, and then present it as a historical faction, which it wouldn't be... It doesn't make sense to me. It made sense in vanilla for the Gauls because of a lack political cohesion, and the Iberians because of a lack of references. Neither of these things are an issue with the Umayyads.
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9 minutes ago, soshanko said:
I support the IDEA of adding arabs as a faction. but needed to research pre Islamic arabs first like the lakhmids and the ghassanids.
The Umayyads (661 - 750 AD) are being developed for Millennium AD, a mod that takes place from 500 AD to 1000 AD. The Lakhmids date from 300 AD to 602 AD, and the Ghassanids date from 220 AD to 638 AD, so for both of them, the majority of their history falls outside of the timeframe. Their territorial extent and interconnectedness are also very limited.
With only 4 playable factions to date, it's important to focus on the most powerful states of the time first. Ghassanids were a Byzantine client state, and the Lakhmids were often a Sassanid client state. So Byzantines and Sassanids are more important, and Sassanids haven't been developed yet. In terms of territorial extent and interconnectedness, it's not even a competition. The Umayyad Caliphate was one of the largest and most powerful empires of it's day.
There are a number of other early medieval states that would also be more relevant before the Lakhmids and Ghassanids. For example:
- Abbasid Caliphate
- Khazar Khaganate
- Avar Khaganate
- Turkic Khaganate
- Uyghur Khaganate
- Chinese Tang Dynasty
- Tibetan Empire
- Asuka and Heian periods of Japan
- Chola Dynasty
- Pallava Dynasty
- Aksumite Empire
- Kingdom of Makuria
- Ghana Empire
- Great Moravia
- Emirate of Cordoba
- Lombards
To name a few.
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6 hours ago, wowgetoffyourcellphone said:
I wonder if the ships in game shouldn't just be smaller.
Nah, I think naval maps need to be designed with more open water and less bottlenecks in the waterways. Ships need at least a few units on deck (deckhands/captain) so they don't look like ghost ships. If the ships are made smaller it would increase awkwardness.. Maps (and their layout) need to be spacious enough in general, which isn't always the case.
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10 minutes ago, oiaohm said:
Thinking this is my second attempt at a mode for 0ad my first was a simple mod to change the number of units to include 500 1000 and 1500 limits and that works perfectly. Unlimited is a little too much for my computer and 300 units I run into unit issues.
I would personally really love this in vanilla as well...
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That last trireme looks gorgeous by the way. As does the first one. I always love to see your newest works on the forum
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25 minutes ago, Alexandermb said:
@Sundiata can i have some help here with some cloth like texture un this area? would be very gratefull
I'll give it a shot
Give me a little time.
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5 minutes ago, Lion.Kanzen said:
Don't forget the mighty Adobe Illustrator. To make basic gradients and shapes.
Ah, one of the many programs I never mastered... Vectors...
3 hours ago, Lion.Kanzen said:I need some feedback.
Gold on white seems perfect to me...
Vim!
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2 hours ago, Lion.Kanzen said:
Instead green white?
Even the green color doesn't belong in this period. Green flags in Islam appear with the Shiite Fatimid Caliphate.
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For a split second I was worried that I might have accidentally recreated the black flag flown by ISIS, but I checked, and ISIS and their crappy flag design ain't got nothing on me
Some more PNG's. Do with them as you will (Lion's trademark photoshop magic):
Spoiler-
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5 hours ago, wowgetoffyourcellphone said:
Didn't you originally support the idea?
I still do
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Quoting myself:
On 10/11/2018 at 1:28 AM, Sundiata said:Would make for a very unique specialized hunting unit. Wouldn't be simple to implement I assume, but sooo epic. Perhaps even as a scout unit, although I'm not sure whether they outfitted their eagles with go-pro's in the BC era. Might have to check up on that.
It's an abstraction, but a small one, in my opinion. Especially considering the million other abstractions that make no sense, eagle scouts seem more than intuitive enough. And fun...
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9 minutes ago, av93 said:
Humble question, is there a real basis to make falcout as scout units?
Uhm, yes... I mean, have you never seen Mulan???
That's totally a legit reference, right?
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@stanislas69 I don't think any apologies are necessary, at all... We should all rather be grateful for all the headaches you guys (and gals?) put yourself through so we can all play one of the world's greatest historical RTS-games!
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1 hour ago, Gurken Khan said:
On the title screen is a box in the right bottom corner.
Ah... Feedback enabled.
1 hour ago, feneur said:Choose Scenario as the Map Type, Demo Maps in the Map Filter, and then select the map called Units Demo
Thanks. Everything seems to be displaying fine.
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On 11/13/2018 at 10:59 AM, stanislas69 said:
- Launch a random game
- Launch a normal skirmish.
- Connect to the lobby
- Play on the lobby with someone
- Launch Atlas
- See if everything works there. [anytime I type something in Atlas, it repeats every letter twice, so "Kush" becomes "KKuusshh". It's always been like that for both my macbooks]
- Open Unit tests demo (To see if there any breakage in displaying entity's) [wut is Unit tests demo?]
- Try mods
- Enable feedback and see if it works (Main menu) [What is feedback, where in the menu?]
Thank you @trompetin17, @Itms and @Tobbi! Thank you soooo much.....
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47 minutes ago, Genava55 said:
Ancestor Legacy
That game is so pretty... Their squad based system has interesting elements definitely applicable to 0AD. Something in between that and TW is my dream for 0AD combat.
Spoiler -
1 hour ago, stanislas69 said:
Sort of like the settlers 5 ^^
The Settlers III was the first RTS I played, and I loved it so much... No hard pop-cap. Actual and logical supply chains, simple enough to understand, complicated enough to stay interesting and immersive. All goods would be visibly transported to storage yards, or to whatever structure that needed them. It was all interconnected.. It was so much fun to watch those chubby little dudes go about their business, but when it came to military, however simple, you had full control. I only remember playing a demo for Settlers V, and thought it was interesting. At least the military was a little more fleshed out.
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16 minutes ago, (-_-) said:
Even to the point of natural population growth.
A naturally growing civilian NPC population, from which you recruit military units that you can control directly would be so cool...
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¿Estás utilizando un macbook?
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Just now, Lion.Kanzen said:
if you help me with drawings i can make it realistic.
I could definitely give it a shot, but give me a few days
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13 minutes ago, Genava55 said:
Nice work, well done. If you want to use it for the faction's symbol, maybe we should add an islamic motif? There are some interesting writting in the coins of this period:
Ha, mentioning the same thing at the same time. Weird...
Pacific warfare...
in Introductions & Off-Topic Discussion
Posted
I think it depicts the Polynesian migrations to Hawaii.