soloooy0
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Useful: spies, when the enemy has less than 10% or 5% of total population that are visible to avoid eternal games without surrender -.- I would like to be able to use the ibero map that Numancia edits, but from the A24 I cannot open it with the editor, I will have to look for it.... Useful castles, they must be used for something, such as a giant warehouse would be useful, heavy castle shots or with some technology that improves them catas and bolts that do damage friend, to avoid tactics of massive troops so that the machines kill them with millimeter precision built-in auto civ and boonGUI mod king of the hill game mode or capture relics and have them give some buff, allied troops controlled by AI cheaper specific troops or a trickle of resources Iberians: soliferrum similar to the heavy skirmisher and cav with sword, which the Carthaginians have but not the Iberians -.- specific animation for knocking down buildings, using an ax or a two-handed hammer
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Audio Design 5 - Voice List
soloooy0 replied to Acumen's topic in Game Development & Technical Discussion
Action – English order_build – I will build. order_walk - I will walk. order_repair - I will repair. order_attack - I will attack! I will go out against them! I will march! I will retreat! Battle cry. order_gather - I will gather. I will fish. I will hunt. I will work land. I will herd. order_guard - I will guard. order_garrison - I will garrison. order_patrol - I will patrol. order_trade - I will trade. order_heal - I will heal. select – What is it? My lord? order_build – Construiré.order_walk - Caminaré.order_repair -Lo repararé.order_attack - ¡Atacaré! ¡Saldré contra ellos! ¡marcharé! ¡Me retiraré! Grito de batalla.order_gather - Reuniré. voy a pescar voy a cazar Trabajaré la tierra. voy a pastorear.order_guard - Yo haré la guardia.order_garrison - Me voy a guarnecer.order_patrol - Yo patrullaré.order_trade - Cambiaré.order_heal - Yo sanaré.seleccione – ¿Qué es? ¿Mi señor? asi estaria bien en español ??? -
Audio Design 5 - Voice List
soloooy0 replied to Acumen's topic in Game Development & Technical Discussion
for the voices of the Iberians I know Basques who can say the phrases of the units in Euskera, a language prior to Latin in the Iberian Peninsula, I think it will do, there are 2 couples so there are 4 voices in case one is not convincing You can give me the phrases or words in Spanish and my friends translate them into Bascon -
remove the default formation, they are slow and take time to react, many deaths for that The fortress lacks a real use, it only serves to protect the cc and if the enemy goes with catas or that or they put a special projectile on it (bolt, cata, burn) or I don't see an important defensive use for it, it would still be good to deploy one unit even if it is the cc In previous versions I liked the technology tree better and it forced you to use a tactic, sometimes without being able to change it due to lack of metal a tech tree should be made similar to other versions or smoother tech 1: ranged or melee tech 2: cav or infantry tech 3: cav or infantry Macedonia has to have the advantage in phase 2: some siege similar to the Lusitanian, champions in phase 2 or Greek mercenaries, Thracians in dark cloaks... Iberians: soliferrum similar to the heavy skirmisher and cav with sword, which the Carthaginians have but not the Iberians -.- charriots: they have nothing that differentiates them from the archer cav, but nothing should give them a higher price, range, precision and that they are slower elephants, everyone (even archers) should have a small area attack, dealing 360 damage, even the builder elephant died Lastly, for the voices of the Iberians I know Basques who can say the phrases of the units in Euskera, a language prior to Latin in the Iberian Peninsula, I think it will do, there are 2 couples so there are 4 voices in case one is not convincing
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some way to put the soliferrum to the Iberians and marvelously the vilars de alberca, me gustaria ver a los lusitanos en un futuro @Duileogaque le faltan a los lusitanos ??
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No horses, no metals, it will be a pretty weak faction, the nomads are unjudgeable for me in the mods (I'm also bad with ptl) but hey, you can create some easy boom pop and some technology so that their weapons cause tearing, a kind of damage by fire, but only against organics even so I am not convinced by any of the 2 nomads and mayans
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the current tech tree must also be modified, no important decisions are made all upgrades help everyone: infantry, cav, meele and distance I liked the old one better, if you had to change the strategy and you didn't choose the technology well, it could be decisive
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all civ they need to be unique elephans demange in 360 all charriots + more cost + distance + precision + hp + space habitant and slow moviment ships especific capacity, max siege and eles for all ships tecnologies uniques and champios especific: catafractes +armor+ hp and slow movient, soliferrum iber plz T.T, roman road, macedonia need siege en phase 2 or champios ...
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this is needed by all civ with car charriots: they have nothing that differentiates them from the archer cav, but nothing should give them greater price, range, precision and that they are slower elephants, all (even archers) should have a small attack in area, that do damage in 360º, even the builder elephant died
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how was the svn? I can't find the tutorial -.-
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is there any mod to test the new units? scales, bandits and rock throwers? do scales have any bonus to capture towers, walls, cc and castles? I want to see the bandits in action and their stats. the lusitanians, didn't they have any mercenary/allied punic unit?
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suggestions Thread for posting suggestions for Alpha 27.
soloooy0 replied to Lion.Kanzen's topic in General Discussion
other topics mentioned in other threads unique champions: chariots, what is the difference between a chariot and a regular or champion cavalry unit? catafractos, the heaviest cavalry of the time... carthaginian mounted champions, why are they not in the temple ? ships, which can and do not carry artillery and elephants. archers on elephants, they also have 60m of distance, I would put them something more. Roman castrum, they have to make bolts, as in Numantia. the siege towers should be able to capture (with troops inside): towers, castle, walls and CC or give an area bonus for the capture. -
suggestions Thread for posting suggestions for Alpha 27.
soloooy0 replied to Lion.Kanzen's topic in General Discussion
one thing that would be important, is that the units cannot see behind the walls, to help the defenses and that the siege towers have greater utility to be able to see over the walls.