If it's against the US (committing genocide), then I would guess so. The comment section has that covered.
If it's against the Philippines (for calling them rebels) then I couldn't care for that buzzword much since I'm also a Filipino.
When I was a kid the movies depicted a Huramentado as any crazy bolo-wielding man who chases anyone in sight with the intent to murder. And that was what I thought about them until this video. So this is a surprise for me.
I'm guessing that those movies kept the drugs part of their concept.
The request has a well-meaning motive, but it's also irrational for the game. It creates a slippery slope.
You might as well request 0 A.D. to disable cutting down trees for the same reason. Burning down buildings can also fall under that category. Leaving dead people in the battlefield creates an environmental hazard as well (even IF war ancient traditions allow mutual burials post-skirmishes - we mostly have looting).
If your limit is only for animals, then yes, there might be a modder that can do that. But you're taking away a gameplay feature... which isn't good for a game that is recently putting a heavy emphasis on balance.
When it comes to processors, AMD is currently in the lead. But of course, that's on the latest, high-end side of things. But I'm really struggling to get to minimum cost right now (especially with this pandemic still crippling the economy).
Serious Answer:
Looking at Boudica's comment, you have a misbehavior.
To you, the statement "Don't get banned again." doesn't mean "Behave yourself."
Rather, to you, it means "Look for loopholes around the system."
Everything's coming together.
Step 4's Repair Icon is the sore thumb. The Original seems to fit Step 4, though.
Edit:
I only noticed this now. Why is Guard's icon a sword - shouldn't it be a shield?
The modern vibe of the status icons don't seem to fit the game's historic theme.
But then again, I did think that 0 A.D. DOES need that modern UI touch.
His content is a bit boring by today's standards, but it's the right step forward.
Sure, he's done what other channels already did, but I believe in bite-sized info videos.
The development of the thread just made me an auto-queue supporter. To think that I believed that feature is just a trivial thing to argue for.
To think that currently the strongest argument against AQ is
"It's boring because all you do is watch buildings spew out units towards the battlezone."
Well, that thread gives a sample player's attitude against the Auto-queue:
"Oh look! You now have the computer to manage your economy instead of yourself. How NooB / lazy of you."
I also don't have a problem with the auto-queue feature. The fact that I love 0 A.D.'s removal of manually seeding fields makes me consistently like auto-queue. It's one of my fave features in Battle Realms, too.
Gameplay-wise, you don't generally have your buildings auto-queue until you're confident in your economy.... something you want to think less of in the mid to late game. The only thing I want to worry about economy in the mid-game is the enemy raiding them.