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Kimball

WFG Retired
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Everything posted by Kimball

  1. Welcome to the forums! *Punches* You can theoretically use almost any modeling program you like, but Gmax isn't compatible enough to work with this game. As for the texture format, 0 A.D. uses DDS, a standard game texture format, for which you can download the "official" Photoshop plug-in for from NVIDIA. AoM also uses DDS format, however Ensemble decided to modify the format to their liking for whatever reason. The difference is that the alpha is kept in its own separate channel, rather than below the texture, like in AoM. The game won't be available for download or study for a while, but there might be something beta-related later this year. No promises. As for modding, 0 A.D. was designed to be modified. All the modding tools will be 'shipped' with the game. You can download all the conversion software you'll need to mod the game straight from WFG after the game is released. Theoretically, a modder could use 0 A.D.'s engine to create his own brand-new game! The game is far enough off that you are better off releasing your modpack for AoM. You can later port the mod to 0 A.D. if you like. Just out of curiosity, what's your AoMH username?
  2. Welcome, Mike. Thanks for your compliments! All of the designers here are working hard to create the best possible game experience for the fans, so suggestions are never too far off! There is always a way to help.
  3. Oh, hey. Its The Vandhaal. Welcome to the forums.
  4. To be completely honest with you, its a ways off. There's still lots of scripts to be written, units to be created and connections to be tested.
  5. What Aeros meant was that the window will stretch, not any of the contents of the game.
  6. Most people I see don't post, they just watch...
  7. For all those members who can see the moon tonight (us West Coast people), there's going to be a full lunar eclipse in just a few hours. This blog is actively uploading photos of the eclipse as it is happening, just in case you missed it, or are missing it. When the earth's shadow completely covers the moon, it turns a vivid red, like the photo below:
  8. The game is still in development, and has been for quite some time. This thread might help clear some things up.
  9. Those cinematic models are great! That horse doesn't lag at all?
  10. I'm definitely up for a challenge if you need a moderately experienced texture designer. Here are a few examples from Age of Mythology mods: Roman Banner, Crusader, Roman Legionarius Body I have lots more textures that I need to finish for other projects that I can show when I'm finished, but until then, this is my 'best of'.
  11. I imagine that this game will be twice what anyone expected of an AoM2. Especially the open source part.
  12. I'm curious... how many times is this question asked on a weekly basis?
  13. Hey! Its GoM! I can't say I'm too fond of that second model, but the first one looks nice. Could use some texturing though..*cough*.
  14. I know he's heading AoSW but isn't he a part of LTA? You know, being an LFSer and what not.
  15. Don't tell me this is for LTA. I'm sure Rider is capable of creating his own buttons, and if he isn't, I'm always available..
  16. No I missed this!! Well, if you are still willing to add a smilie...
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