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Kimball

WFG Retired
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Everything posted by Kimball

  1. I hate our winking smiley. He looks either constipated or aggravated. Howabout.. or ?
  2. Looking at that list, most of those guys did register a few years back. Only one of them registered yesterday, but he mentioned having been lurking here for a while.
  3. This new flood of members could be a group of long-time visitors that never saw a need to register. It would be too hard to monitor who has been registered long enough to qualify because people could have secondary accounts, and they could even be guys from RomanArmyTalk that have been closely following 0 A.D. because of Mythos.
  4. I could still take requests if I had to. That is how I came to creating such a collection after all.
  5. Did you know that this guy first inspired me to start texturing with his leprechaun texture mod back at AoMH? Lol, if he can even remember that mod. Glad to see you considering applying Peps. Hope to see you around.
  6. My plane ticket is to fly back today, but the fires still aren't contained and there's no sign of smoke clearing.
  7. I've been making userbars for a while though..I guess. I'm certainly not the best though.
  8. I decided I might work on this a tad. A little faster than I'd have liked it to be, but I wasn't about to make 60 frames worth, so 32 it is.
  9. Again, excellent work with this 'rambling'. I'd bet that you could write an Osprey book if you wanted to. I don't think they have any books on celtic structures. Just one on the Celtic warrior and a second on fortresses.
  10. Application Form General Questions Q: What do you look for in a candidate? A: We're looking for hardworking and motivated individuals with a good temperament, the ability to commit 10+ hours a week to the project, a passion for RTS gaming, and an interest in working on one of the most ambitious free, open-source games to date. You will mostly create your own schedule. Working as a team means that everyone has a say in what goes into the project, and everyone has their piece of the puzzle. Q : How do I apply? You can apply by starting a new thread in this forum ("Applications") according to the following instructions. No need to take this the wrong way - we're still a small team of volunteers looking for some more volunteers, and we keep things pretty informal. This application system is just how we keep things organized around here. Don't worry if you don't have a lot of experience. We value a person's characteristics and social qualities, their ability to learn, and their aptitude for teamwork more than their particular skill sets and experience. To apply, you will first need to register on the forums if you haven't done so already. Once you have registered, copy, paste and fill out the form below to create a new topic in the Applications Forum where you can receive direct feedback and current staff can direct questions regarding your application. We ask you follow a simple format for the title of your application to keep things organized: "[position] application - [name or alias] " Example: Texture Artist Application - John Doe You can use your partial name or even a forum alias only if you insist, but we prefer to work in first-name terms at WFG. Now comes the actual application. Copy the form below and paste it into the the thread body. Simply respond to all the questions and post the thread. Scroll down to view a description of the positions available on the team, what you can expect to do if you had that position, and also what positions we are currently seeking to fill. Copy, paste and fill out the form below and create a new topic to apply. After you post up a thread with an application, you'll get contacted and may get interviewed by a Wildfire Games team member. If your application is accepted, you'll immediately be able to settle into your new team environment and start work as soon as you're ready for it. Each member is given his/her own personal task manager forum, in which they can post whatever he or she likes, such as absences, game ideas, source images, progress reports, or ask for advice from other team members. Until the game is released, there will almost always be something for you to do. These things are extremely flexible and everyone usually gets to work on parts of the game they're most interested and capable of working on. We look forward to your application and we welcome you to our team! Openings Gameplay, AI, Sound and Graphics Programmers If you dig 0 A.D., and you can write code, just come as you are and start contributing. We don't want to hinder your progress with any application forms. People who make good, substantial contributions over time will be asked to be a part of the official team anyway. (All contributors will get credit for their work, though). Check out our intro in 0 A.D. programming for more info on how to get started, checking out the code from SVN, submitting patches and more. 3D Modelers and Texture artists If you are experienced at 3D modelling, have at least basic texturing skills (know how to use Gimp/Photoshop and have some photo editing experience), know how to UV unwrap something, and have some experience creating low-poly assets - just read through the legal waiver and take a look at the open tasks. If you see anything you're interested in, just post to let others know you are working on it and start working on it. Asking for more references/posting WIPs of your progress is highly encouraged. If what you create is good enough it will be included in the game and if you keep creating good content you will eventually be asked to join the team in a more official capacity. 3D Animators If you know how to animate 3D models, please just read through the legal waiver and take a look at the open tasks. If you see anything you're interested in, just post to let others know you are working on it and start working on it. Asking for more references/posting WIPs (either create a quick Youtube video or GIF file and link to in the task thread) of your progress is highly encouraged. If what you create is good enough it will be included in the game and if you keep creating good content you will eventually be asked to join the team in a more official capacity. Documentation writer With a project this size documentation is a must, if you think you have what it takes, please head over to the wiki and help out. If you feel that you don't know enough about one of the more technical subjects there is always use for user documentation, so as long as you have played the game a couple of times there is something you can help out with. (And you can always use the wiki to document your own learning process on a subject, if it's something you've found useful - chances are someone else will benefit from it as well.) Illustrators/Graphic Designers Draw, paint and design various parts of the game in 2d graphics within 0 A.D.'s established art direction. Please provide a portfolio - even a Photobucket slide show will do. As part of the interview process, you will have to complete a simple test project (most likely a 256x256 unit icon). Some experience with 3D modeling and animating is a plus, but not required. Video editors: Create several promotional, educational and other videos for 0 A.D. These may include an intro scene for 0 A.D., a general promotional trailer about the basic features of the game, an ad targeted to OS developers to join the project, and videos that document the development as new releases come out, perhaps explaining how certain parts of the game mechanics work. Candidates should be able to demonstrate past work in a portfolio. 3d graphics capabilities are a plus, but most videos should be perfectly doable with 2d graphics and in-game recording. Scenario Designers: Create playable scenarios from descriptions within the Design Document using our custom Atlas scenario design tool. Emphasis is on playability and balance. Must be able to match the quality and style of existing custom maps. Good eye candy work is appreciated, but the emphasis is--again--on playability and balance. Willingness to collaborate and take constructive criticism is a must. When applying, please post screenshots of some of your scenario design work from other games, as well as at least 3 screenshots of map work done from within Atlas. Sound Lead You should have A solid understanding of sound creation/editing so you can guide other contributors, and edit sound clips yourself. Preferably documented. Previous game development experience is a huge plus Any teamwork experience, especially in a leading position, is advantageous Other tasks may include Keeping documentation up-to-date Putting the sounds into the game via XML editing Interacting with the programmers to make sure that sound is implemented in a way that makes the most sense. You are most encouraged to make original sound contributions of your own to 0 A.D., and that is, of course, a huge plus. Documentation manager One or two volunteer contributors to oversee maintenance of user & developer documentation on the Trac system. We're looking for someone with: Very good written English skills are needed Very good expression skills are also needed Technical knowledge is a plus Previous experience with documentation of open source or other software is also a big advantage Familiarity with the game is not a big issue and can be learned as you go along, though is of course an advantage if you have it. Please provide expository writing examples.
  11. As many of you know, the Witch fire in southern California has devastated the residents of San Diego. As such, my school has been temporarily evacuated for the poor air quality until this Sunday. The time period that I am home could be expended depending on just how long these fires last. There are about 18 fires burning as far north as Marine boot camp Camp Pendleton and from Solano Beach to San Diego. Here's a map of where the fires currently are burning: California Wildfire Tracking Map 1.9 MB. You can see the two dots right above Oceanside, which are the two fires at Camp Pendleton, which is about 10 miles from my school. Here is a satellite image of the smoke from these fires. About halfway down that image is a large red area which is the Witch fire. Yesterday morning I woke up to that cloud of haze and it was raining ash. Every time you took a step a cloud of ash would escape out of your footprints, which was actually pretty awesome looking. I turned on the flash so that you could see the severity of the white ash rain we were getting that morning. That's basically the view from just outside my front door. Looks like a concentration camp when its foggy..lol. That orange streak in the background is the sun rising through the smokey haze. I woke up that morning and thought that someone had been smoking in my room, and my throat still hurts because of the high level of smoke in the air. Well, that's pretty much my life's update right there. Enjoy.
  12. The actual application form is not working for the time being, so using the information requested in this form, post a new topic in the Applications Forum. Click here for an example thread. The application form is basically a formatted resume to suit the information that we need to asses your value to the team's efforts. The use of a public forum makes the application process much more personal and communication can be exchanged rapidly on both ends. The forums are our primary front of communication between the team and you'll be interviewed in a casual, comfortable environment by our staff on a personal basis. We prefer to work on a first name basis, but using a forum alias is also acceptable. Your application will be evaluated and judging by today's performance, you'll definitely be a member of WFG soon enough!
  13. This is all very helpful, and I'm sure I'm not the only one that is glad that you dropped by. If you would like, you could apply to become an official historian that specializes in the Celts. Historians at WFG write documents for possible campaigns and units, and basically watch development and point out things that could, or need to be improved before release. Everything from animations to units to textures are monitored by historians to ensure the historical aspect of the game we strive to publish as one of the greatest RTS games of its time.
  14. Wow. That's quite an introduction to the forums. Welcome to WFG, Anthony! That's quite an interesting document you've got there. I can't wait for your next 'minor little bother'.
  15. It all depends on how quickly things are done and how much spare time people have. Remember, this isn't our primary job, we're volunteers. This isn't even a possible career path for some of us, but we do it because we enjoy it. Since volunteer work can't support the cost of living, we tend to finish the things we depend on before we get to work on this.
  16. Exactly. There will be a public beta as progress goes on for community input and a wider range of bug testers. I can't say this year, and I can't say next year, but it shouldn't be too far off. There's a good part of the game done.
  17. I have CS2. Its functional, and CS3's new features aren't worth the upgrade price to me.
  18. To my knowledge, most of the game will be open source. Only the game engine itself will be closed due to the ability to modify and release the game engine and call it your own. Aside from that, you could theoretically create your own RTS game with your own UI and everything using the release. The main reason for not releasing a beta or pre-release is because the game simply isn't finished. There are lots of units and such to be made, and the way the game runs itself hasn't been perfected yet. Not only will the game be released "when it's done", but the beta will be available "when it's ready".
  19. Golthos has some great ideas, especially those ship-related ones. Also, I really like the idea of different ways of destroying buildings. It always bugged me that you could take down a wall with a sword. As for The Vandhaal, we don't have any myth units in the game for the time being, and it's very doubtful that they will be included at all. The game is open-sourced, allowing the creation of myth units by third-party modders, but no myth units will be shipped with the game.
  20. You can use just about whatever program you like. As for textures, you can use whatever you like, but most people use Photoshop, GIMP, Paint.NET, or even Microsoft Paint if you're really, really good at it (but I wouldn't recommend it). 3D models, you can use almost any program except Maya PLE and Gmax. Anything scripting related is purely up to you, as is the case with anything graphics related. 0 A.D. doesn't really have specific programs that need to be used to create the game. Textures are saved in DDS format, for which there is a Photoshop plugin available here. That's about it. Once the game is released, there will be a number of modification development tools included with the game (actually, probably in a different download package, but its all the same).
  21. An AoK modification team that declared itself to be a game studio with the start of a new game. It really is incredible.
  22. We actually already have candidates for spanish and portuguese translating, but if they drop out, you're more than welcome to translate the game! Modding has its freedoms. You never have to match or exceed the current game standards. You can mod at your own pace.
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