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Kimball

WFG Retired
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Everything posted by Kimball

  1. His username is actually 'Mythos_Ruler' (perhaps you've seen his old AoM work), but we're on a first name basis here.
  2. Haven't seen Michael recently tbh, but I'll let him know when I see him.
  3. The beginning of this one is very similar to the 0 A.D. theme, but I like it. A whole lot better than I could ever hope to do!
  4. I do happen to know that Michael recently got his AoM:TT installed, so he might be able to try out your stuff. You could just go ahead and upload your stuff here, regardless of whether or not we need the designers yet.
  5. Already talked to him, lol. He was a PDS member about a year ago.
  6. There was recently a mythological modpack started as well, under development by Purple Design Studios.
  7. Truth is, the word of 0 A.D. really hasn't made it past RTS communities and the random Google search. Promote your new favorite game and send a link to all your friends! And you can take this with you! [url=http://wildfiregames.com/0ad][img=http://xs120.xs.to/xs120/07430/0aduserbar.gif][/url]
  8. You could always choose to donate via [paypal][/paypal] to support the making of 0 A.D. donated money will go to help fund webhosting and forum software.
  9. Cool, hopefully I can use this.
  10. Ah, yes. Scenario design is quite fun. Even if it doesn't serve a purpose, like when used for eye candy shots.
  11. A very contradicting statement. Bravo.
  12. You could, in theory, be playing 0 A.D. within a week if you applied today.
  13. It would have been hinting if it had winked. But that smiley does not wink.
  14. I think it's funny that the game isn't out and people are already planning their mods..
  15. Weird. But it also has that chemical...I'm gonna hit the hay. Night WF.
  16. Happy Thanksgiving everyone. Problem is, I'm still hungry.
  17. At this point, we're a little bit too far along to go back and fix everything. Remember, it's a video game. Play it because its fun. If a boat took up the entire screen, it might not be worth having because it could get in the way of playing the game or in some cases be unable to move. If you were to have a dock in a small lake and build a massive boat in the way, you could be obstructing fishing routes and have no way of disposing or moving this monstrous creation. You might also notice that the buildings aren't perfectly to scale with our units. For the same reason, our buildings are a little bit smaller so that you can build an adequate city in a small area. As for the unit's heads, I appreciate your input but they are correctly scaled in my mind. Look at this unit showcase image of the Persian Immortal. The heads are in proportion, and you can compare it to just about any image of a human being. Except for those with freakishly large or small heads.
  18. Since the game engine is in an early alpha stage, there is no promise of a beta release soon, even to a limited group of playtesters, however the actual release is quite far away in reality.
  19. Welcome Finn. I would have the joy of playing RTR, but Parallels (a Mac program allowing the use of an additional operating system simultaneously, such as Windows) only supports DirectX 8.1 and RTW requires DirectX 9. Sucks. Anyway, enjoy the forums, enjoy the content, enjoy the teasers.
  20. Lol, I bet those 5 members are inclined to stick around.
  21. Lol. I've had my mind set for a while. A mythology mod would do us good here. I'll look into it and see if I can figure out a way to implement god powers. Myth units could just have their own building, so that's easy enough.
  22. Lol. Well, when PDS expands into 0 A.D. when this thing is released, our first modpack will be mythology.
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