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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. Here's the .psd file in case anyone wants to include additions to the unit textures. I'm a bit occupied right now, might resume editing the textures on the 2nd week of June. WCS-Celt.psd
  2. Then, I will also try to abide with this rule. (Plus, gathering feedback from fellow community members)
  3. Uhm.. By the way, under what circumstances is an artist free to add details that maybe historically possible, but lacks proper or direct historical basis? (for example, creating new designs that closely follow or somewhate based on the motifs/details of archaeological findings from a certain period)
  4. I used these images as reference for the Celtic thorax. I'm not really sure if these armors are historically accurate (especially the 2nd and 3rd images) Everyone, please do point out, or voice your opinion if you have doubts on the historicity of my references.
  5. This one is the latest skeletal skin art source file, right? http://www.wildfiregames.com/users/art/wijit/dude.rar
  6. Thanks! By the scalemail do you mean the the 4th unit to the right, the one that uses the texture from deviantArt? Those were Nobiax's HQ chainmail texture, scaled to match 256x256 resolution, it does look like scale armor at first glance (I did the best I could to avoid losing the details when i downscaled it to 256x256) I'll see if I can add wrinkle details to the cloth, I don't have my pen tablet with me at the moment, I'm only working with a mouse. (Maybe I could use the dude.psd cloth texture from art resource as a multiply layer to get its cloth wrinkle details)
  7. I want to suggest some new combat and gameplay mechanics (I'm not sure if I had suggested these two before, but I posted something about the wounded-walk animation on the new unit mesh thread several days ago) 1.) Critical hit and Stumbling X% chance for a unit to perform critical hit, charge attack doubles the chance for a critical hit. Units that are hit by a critical attack will stumble and won't be able to attack for a couple of seconds, until they can stand up again (Stumbling animation needed) -Cavalry units can also stumble infantry units (Infantry units in a tight formation like testudo, phalanx and shield wall had lower chance to stumble) -These can be seen in Total war series' fight scenes, where the battles look more alive because of the causal stumbling of units. 2.) Wounded walk The walk animation of units with lower than 25% hp will switch to a wounded walk animation, unit speed also decreases by 50-75% - Wounded unit rescuing will be harder - Retreating becomes more crucial and can cause higher fatalities. -The only RTS that I remember using this mechanics was Battle Realms. I hope you guys find this suggestion interesting, it can add flavor to 0AD's combat system.
  8. Left to Right: 1.) Old Millennium AD mail texture 2.) Current Millennium AD mail texture 3.) Briton champion mail texture 4.) Nobiax's (deviantArt) 5.) New one I did earlier, looks very similar to Nobiax's (Created via graphic software, method: painting/creating a single ring then placing multiplce overlapping rings in a dark background, similar method that I used for #2) I'm not sure if I used the .tga file from Nobiax correctly.. (I just need to resize it to 1/4 of a 256x256, to have a nice scale, then assemble several pieces to fill the whole chainmail space right?) Which ones should we use? I'm planning to add variants like, darker ones, plus, a.) Chainmail with no sleeves b.) One without the chainmail on the shoulders, those shoulder mail on top of the body mail (I don't know what those things are called)
  9. Ah, no, I forgot to mention that I was about to fix those wrong texture details encircled above. Thanks! I'll also take a look at the art source repo.
  10. 256x256 (Are the chainmail details correct/accurate? I need some feedback, thanks)
  11. I'll have to recreate some of the textures, it may take a few days. Plus, I'm not sure about some of the textures, since I just cropped them from pre-existing 128x128 0AD textures.
  12. Another good source for Viking Age information, excellent contents, IMO. Especially the shield articles. http://www.vikingage.org/wiki/index.php?title=Main_Page
  13. Do check the modding section of the forums, most of the ideas about the mods are discussed there. Mod updates/changelogs are located on https://github.com/0ADMods Mods on the 0ADMods homepage. It is recommended that you use the SVN version of the game, aka. developer version if you want to play or test the recent copies of the mod found on Github (with SVN, you just click on the "update game button" and you will receive the latest changes commited to the game) Trac - Timeline (Something like a changelog for 0ad, good for keeping track of the recent game changes) http://trac.wildfiregames.com/timeline Recent changes and download as .zip button.
  14. Concept for the gaul_infantry_javelinist Advanced: Dyed clothing + Shield + Cape Elite: Helmet + Linothorax + Shield + Cape
  15. Suggestion: wounded-walk animation for units under 25% health points (walk speed also decreases by 50-75% when hp is under 25% to match the animation) - Wounded unit rescuing tactic will be harder - Retreating becomes more crucial and can cause higher fatalities.
  16. Thanks, the textures are inside the .rar file, including the .psd source file. File: celt.rar Ah, I forgot to include the Celtic cape texture. Here it is,
  17. The Britons will use the current slinger actor file, while the Gauls can have something similar to the image above.
  18. More ideas, Gallic slingers Basic = Undyed clothing Advanced = Dyed clothing + Shield Elite = Dyed clothing + Shield + Cape
  19. 0AD standard unit texture size still remains 128x128 for units, right? I'm posting it here so that if the art team approves it, I can provide them the .png and source files.
  20. Celtic Linothorax WIP, as suggested on this thread Tunic = transparency (I used object_color below)
  21. Try to contact SergiuHellDragoonHQ on Youtube. He does play 0AD online multiplayer match with his friends and other people.
  22. This is good.. You should also suggest the game to some of your Let's Play - Youtuber friends, and maybe do a collaboration video/match with them to double the exposure. SergiuHellDragoonHQ also does 0AD Let's Plays, and has a good amount of subscribers too. ReformistTM does like historical warfare games, but he doesn't have 0AD contents yet (He mainly plays First-Person type games tho)
  23. Anglo-Saxon burial grounds found just a stone's throw from Stonehenge via IFLScience blog http://www.iflscience.com/editors-blog/anglo-saxon-burial-grounds-found-just-stones-throw-stonehenge Anglo-Saxon shield boss Anglo-Saxon Spears More photos at the Wessex Archaeology Flickr account https://www.flickr.com/photos/wessexarchaeology/
  24. Yeah, I'm still learning bits about 3D too.. Maybe it would be nice to start with updating the mod to match the latest alpha, then we can start adding/improving things. I saw the Minoan assets before, and they where very nice, IMO. I'm also not very keen with Ancient Egyptian history, but I'm interested in reading about Pre-Classical Greece Also, I'm about resume my schooling next month. No worries tho, I can still drop by and help (but not as frequent as I did over the past months, like checking every 2-3 hours, haha) I live very close to the campus, this game earned a place in my heart, as I said before, it is on par with the Stronghold series, which I played as a kid, til now. and I don't think that I can just easily let go of this great game. I'll still lurk around, after school
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