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Everything posted by Le Druide Gaulois
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No, straw roof. And I think the door on the bottom drawing is better.
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Preferably.
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I'm working in the storehouse, but I'm afraid I'll have to abuse your workforce once again... I noticed I have made some really stupid mistakes when desiging the house set. I made all of them lacking windows and those small logs supporting the roof's façade. And with house 1 I made the mistake of placing the little storage thingy in the side it would be hidden from the player's normal playing angle. I'm posting an illustrative concept showing all the differences, so if you can change some props according to this I'd be veeery thankful
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Perhaps we could use house number 4 for that.
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Hey, folks, what Norse structures are still lacking? I can design concepts for the remaining of them or at least find references. By the way Stan, do you think the fort I've drawn is doable?
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Well... yeah, lol. I meant it to be somewhat off scale, so it woudn't take as much space in the map. And this kind of wall could aslo be used as an inspiration to the regural wall.
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Really nice. It's good to see the pre-Napoleon Paris, to bad most of it was destroyed.
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Niek, I like this probability of specialization in the last phases. Perhaps this could be expanded to other civilizations as well, causing differentiation in many aspects including architecture (remember the architecture evolutions throughout Age of Empires stages?).
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By the way, something is baffling me: this Norse faction we are creating is meant to be a mix of all the North Germanic peoples or is it based on a specifc nationality like Danish? Because I have a feeling our Norse are getting more Danish than Norwegian or Swedish, at least when it comes to buildings. This is not necessarely bad or anything, I just want to know if our Norse would be a more broad generalization or specifc.
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I like the ones niek mentioned but I still think we should give number 4 a shot, alongst with 1, 2 and 3.
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I didn't quite like the retextured house from 0AD. I made some home concepts. Notice that all of them have a window above the door and a hole on the roof as a chimney. -1 and 2 are more urban types, the kind you would find in Danish or English towns. -3,4 and 6 are rural, typical to northern Norway. Those are basically a roof shoved to the ground, much shorter buildings than 1 and 2 -5 is just a nobleman's longhouse
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How about Suetonius?
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I second that.
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No problem, here's the image. I think in this case tile roof would be better, more or less the same color as the hay roof.
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I've posted an example of a temple in the last page.
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I feel most of the crew has lost the interest on the project or totally forgot about it. Two months without updates have passed, and current discussions revolve around minor details in RotE. It seemed that this promissing project was on its way to development. What do the leaders have to say about it?
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The models look very good. What Mesoamerican civilization and what specific period is this mod about?
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[Rise of the East] Xù yuē 17 now available!
Le Druide Gaulois replied to niektb's topic in Announcements
I'm looking forward to play this one. Is this the definitive Rise of the East?- 32 replies
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(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
Le Druide Gaulois replied to niektb's topic in Art dev
Looking great so far. I like the fact they have different faces, also. -
Reconstructed Han Dynasty clothing
Le Druide Gaulois replied to wolflance's topic in Rise of the East
By the way, based on my poor knowledge of hanzi, I can tell the reconstructor's given name is Ming, but what's the family name?- 82 replies
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Reconstructed Han Dynasty clothing
Le Druide Gaulois replied to wolflance's topic in Rise of the East
Those are really nice outfits.- 82 replies
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Le Druide Gaulois replied to Le Druide Gaulois's topic in Art dev
I thought the same thing, they are very similar with the Norse, architectually speaking. Actually they seem like a middle ground between both civs.