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Romulus

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Everything posted by Romulus

  1. It's looking good. I could also give you a few pointers in Blender, how to get those textures sharpened
  2. Hi and welcome to the forum I'll be making some videos soon on various strategies, I've just haven't had the time I assume you mean against the computer players? This best applies with the current alpha. The AI attacks 15-20 minutes. Its best as a beginner to focus your attention on building rather than attacking. Do not build walls early, unlike Stronghold, 0 A.D. Needs more planning and time to build walls, which is valuable time you need to acquire resources. Build as many farms and have your woman farm them with soldiers. The soldiers will offer protection. Once you have at least 4-5 farms, use any spare units to mine stone. Once you have enough stone, build lots of towers around in your town. They will repel an attack an attack with ease. After you have built enough towers start mining iron. Now for military side of things, if you find it hard coping with the enemy coming into your town, make use of Roman cavalry. They fast, pretty strong and can be used to divert attention from your town. *While you this method, your villagers at home need to be mining every resource* I've tested many tactics against the AI and something that works quite well is, if you get a cavalry army of about 15-20 units and attack the enemy's building, retreat - the AI will go looking for you like an adamant detective and will follow your cavalry anywhere. Sometimes they will pursue you but will revert back if your units are out of sight. Some people say that the best strategy is to build a civic center near the enemies town, I don't agree. It has advantages and disadvantages. I think its unnecessary early in the game. My way is ceasing all the iron mines you can find by building towers and guarding them with cavalry. Use your cavalry. They fast and effective. Best you avoid the hoplite and spearmen as they appear to have an attack bonus vs cavalry. Why you guard iron mines with cavalry is that the AI will suck the map dry like a carnivorous beast once it has mined all the resources near its town, they will venture out and mine any near by. So the cavalry cuts them down. This has its advantages for you to cease those mines and use it to build armies with. Once your resources have increased, start training a legion of infantry. You can either attack straight, or use attrition. Romans can build wooden forts and wooden walls (palisades) in enemy territory giving the Romans a lot of options and the most flexible civ in the game. Forts are strong, and offer protection to your soldiers. When you march your soldiers in the enemy territory, build a fort and station all your units inside it. The enemy will not take it down. They will pour out and attack in swarms but when they eventually stop, train many more soldiers in the fort to double your numbers. Then you can choose to attack all out, or keep them piling up dieing at the fort, you can draw them in with cavalry, guerrilla style, or just make them eventually run out of resources attacking you These are just a few out of hundreds of ways, but this I find works well against the current AI
  3. I thought it would be appropriate to start a thread which lists names according to native languages of each civilization proposed for Millennium A.D. So that we have a quick available reference to cite. Please list all the names of buildings, units, weapons, kings, faction names and their meanings of the time period.
  4. Yeah, a small Nordic settlement seemed to conflate Normans with the Nord peoples. However, the Normans/Nortman are comprised of many sub groups, these include Celts and most the Visi Goths. It doesn't seem to occur to historians nor archaeologists that can't simply have a minor settlement of a "few" Norse people and suddenly out of fresh air there in a drop of a hat in two centuries you have a formidable force ready to invade England in 1066... It becomes an ironic novelty to assert purity to a people of being this or that, without taking into consideration the math and population. The Vikings did colonize in a great disperse of voyages, but remember these weren't high by any standard. And to simply conclude that the Normans were purely of this stock, seems a little far fetched to say the least.During the invasions of the Barbarians, many ignore the that the original population of said land (I.e. Gaul) were still occupying those lands. They simply didn't vanish in a vapour of mist. It was still vastly populated by Gauls, the only difference being, since 50 B.C., till the turn of A.D. The centuries that followed in this tine period, the population of Gauls compared to what they were used to was significantly less and thinned out due to slavery, army recruitment, and general displacement of human traffic all over the vast outskirts of empire. But because you've had hundreds of years of oppression, you now have a Gallic people stripped the bare basic elements of culture, (e.g. Religion, traditions, trade, aristocracy) which as a result cripples the belief and identity in the people and became reduced to scatterlings of somewhat reminiscent to the lost tribes of Israel, difference being is that these people have had their slate clean in metaphorical terms, which gives birth to the "Hebrew Complex" of wanting to create a history where there were none. So you have this Gaul with a culture less populous which essentially becomes a stock to be infused with a conquering force, and this is exactly what we see with the Gothic and Viking invasions, is the blending of peoples which provides numbers to an emerging influence which brings and installs a culture and provides system of rule. So the fundamentals of understanding origin is not by labeling a group/faction according to origin, but by understanding the natural blend of influence, rather than ethnicity.
  5. Yeah, ill first have to do a thorough recap on them, just in case I miss something.
  6. Ill vote having the Babylonians in They one of the greatest ancient civs... Anyone that doesn't want them shouldn't really be involved.
  7. History states they a perfectly legitimate faction in you time frame. Having just one faction that makes for others is skimming variety. My opinion, I like lots of factions because it diversifies the game with depth. Buts its your choice
  8. The horned helmet is certainly not fiction. The gauls and Iberians were the first to use it. Early Vikings did have as well. And this can be testified to archaeological evidence and depictions on various gold coins and Byzantine artifacts. It was not widly used however which is why I said "other varieties" in my post. In my opinion I think we should stick to the standard masked helm. As the horned variety is ancient fashion rather than Medieval. Furthermore, we should not disregard giving longboats the ability to train units until this is tested for balance purposes. In my opinion it should be if we limit the max amount of units that be trained via the ship, say 10 units to each boat? Should be ok.
  9. Romulus

    Signatures

    So must I stick with the layout, like the Medieval art and just change the text in it? Also, must I keep the "M" font and change the rest to simpler variant? Reason being is the "M" font gives it that Medieval feel.
  10. cmd = Command Prompt aka Windows terminal. Encase is for forensics, in other words I don't use an AV, I don't need one
  11. NORMANS Right because I didn't see that there was a relaunch and centuries were cut back, this classifies this mod being very early (dark age) Medieval ages. According to wiki "The Normans played a major political, military, and cultural role in medieval Europe and even the Near East. They were famed for their martial spirit and eventually for their Christian piety. They quickly adopted the Romance language of the land they settled, their dialect becoming known as Norman, Normand or Norman French, an important literary language. The Duchy of Normandy, which they formed by treaty with the French crown, was one of the great fiefs of medieval France. The Normans are famed both for their culture, such as their unique Romanesque architecture, and their musical traditions, as well as for their military accomplishments and innovations. Norman adventurers established a kingdom in Sicily and southern Italy by conquest, and a Norman expedition on behalf of their duke, William the Conqueror, led to the Norman conquest of England. Norman influence spread from these new centres to the crusader states in the Near East when Bohemond I established the Principality of Antioch in the First Crusade, to Scotland, England and Wales in Great Britain and to Ireland." The timeline 1,000 covers is 476 AD / 962 AD the Dutchy of Normandy cuts this thinly because it started 911 A.D. which still makes this faction qualify. The Normans also had knights and played a crucial role in their conquest of England in 1066 which will be considered the second part of 1,000 A.D. Examples: ___________________________________________________________________ Norman Castles:
  12. Romulus

    Signatures

    I changed the shield, too finer detail was causing a blur, instead of 5 crosses I opted for 1. Plus a bit of a "text lift" lol For a thread title yeah, but I think text Millennium is suits a sig, well it's up to the op
  13. Romulus

    Signatures

    How does it look on your monitor? Because mine its clear. I'll give it one or two touch ups of enhancement and maybe redo the millennium bit I'm not happy with
  14. Romulus

    Signatures

    I could ink up the text a bit, but just briefly did this as an idea And I should point out... you have to redo all the text will millennium in it, as I have noticed you spelled it with one "n"
  15. False Positive... Norton AV will even say Windows is a virus lol...
  16. This thread is still active??? I thought we finished this. Excuse me? Poor game design? Then you clearly have no idea what an RTS is son. And I don't find your comments very welcoming and it is in itself insulting to the 0 A.D. team WHO have created a perfect RTS in it's own right. That is being extremely disingenuous to us on here, all because of your inability to cope and strategize in a strategy game.
  17. I should mention I can also do the writing bit too. English is my native language. For a FAQ I need to get more clarity on the theme and content. Also being a Medieval mod, Byzantium no doubt will be included so Mythos_Ruler can add if he chooses to engage in the unit side of things as Byzantium seems to be his thing. I can provide references and monitor the architectural aspects of the civ as it's not to distant from Roman design.
  18. I got my hands tied based on some ancient civs with 0 .A.D. So as far as 3D designing and engineering goes I can't help there at the moment. I can join as a researcher and art critic.
  19. Haha I haven't yet. I am playing against the Greeks for now. Then probably move west and battle the Iberians a bit
  20. I agree with you. If you play against the Romans you should be up for a challenge and fight. In particularly why can't the Gauls be given abilities too, like perhaps faster troop creation time and make the warriors cheap by overly weak. Makes sense to me. When Caesar came and built walls the Gauls constantly pestered him all sides. So the Gauls need to be able to have numbers and quickly. Oh sorry, I thought you meant decreasing the wooden towers ratio to the wooden walls
  21. Yes I know they square, I'm not saying they should be triangles.... Look how lovely the Roman barracks is..... It's square but does not have that standard AoE shape. Why a bit of that elegance with in this case the Iberian architecture be implemented in uniquely designing something like the Romans with a bit more organic features and with an Iberian vibe to it?
  22. Not actually.... Towers are more steady and stronger than walls.
  23. No civilization did as much as the Romans. They were that sophisticated. And besides that, don't play against the Romans if you don't like or can't handle their strategy. That's just Roman nature. The Romans are conquerors and put up a mighty challenge when playing against is great fun. The strategy of enclosing a city with walls is to starve and limit your movement on the map. Try and resist the Romans. How boring would it be for example, if someone wanted to play as Gauls but the Romans couldn't come and reenact Caesar's great strategy in enclosing walls around the city?? That would be pretty boring. Probably an option in the main menu that disables building in enemy territory, but seen as though the Romans is the only civ currently I know of that can, this is pointless. Play against another civ if you don't like it.
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