-
Posts
2.843 -
Joined
-
Last visited
-
Days Won
67
Everything posted by niektb
-
Sounds good. Would you be able to make such thing?
-
The Forest is quite thick, you might want to reduce that (and keep the amount of actors low)
-
Well, the second part is reserved for sequel called 0 A.D. Empires Besieged (there isn't much documentation about that second part):
-
No, these faction come in to play áfter 1 A.D. (where as the current game has a timeframe from 500 B.C. to 1 B.C.)
-
Looks pretty nice! (Although there's a visible seam in the center of the roof)
-
I think I prefer 'Terra Marique'
-
You need to query a system component in order to be able to use it. so if you just say AttackTime = cmpTimer.getTime(); you get errors.
-
I have some pseudo code: Trigger.prototype.RipostCheck = function(data) { // Now every time some entity changes ownership, this function gets called // and you'll get an JS object 'data' with some variables inside, with the following lay-out: // { // "entity": entityId, // "from": playerId, // "to": playerId // } // What you need to do is to check whether the right entity is in the event, like this: if(data.entity == 483) && (data.from == 2) && (data.to == 1) { // do something } }; cmpTrigger.RegisterTrigger("OnOwnershipChanged", "RipostCheck", {"enabled": true});
-
It seems like you never do anything with that data to change the ownership of that dock...?
-
Lag with AI players (split from "new scenario map - malta island")
niektb replied to AtlasMapper's topic in Bug reports
@AtlasMapper: these specs you quote are not quite accurate, you need a fairly fast system to run the game fluently with multiple AI's. -
sanderd17: when the issues are fixed in the rmgen library they all are ready to be committed to svn (ask elexis on IRC for detailed info)
-
Lag with AI players (split from "new scenario map - malta island")
niektb replied to AtlasMapper's topic in Bug reports
Did you actually read the post? He can only cycle through the menus, he can't load a game -
3) No, these are the gameplay scripts. The templates you need to edit are in simulation/templates
-
The AI will try to reach it, but since it's impassable terrain you also could actors instead (since the AI doesn't try to gather those)
-
Cossacks 3 battle preview
niektb replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I understand what Lion is saying. The overall art style is a lot like the cartoony style that is seen in mobile games, I didn't expect that when I saw the first screenshot (especially on the units). I'm a bit disappointed by that... -
Indeed, but with extensive image editing in Gimp / Photoshop and the Atlas terrain tools it is possible to create something from it. I did that with Northern Island which is packed with Alpha 19. (that one's also based on a real world island btw) There are no planned campaigns since it hasn't been clear to what a campaign should look like (should it be a Total War style map, should it be a succession of scenario's, etc.) Triggers are indeed experimental. There is no clear approach to a good working scenario and there are many unexplored (possible) pitfalls)
-
Lag with AI players (split from "new scenario map - malta island")
niektb replied to AtlasMapper's topic in Bug reports
I think right now. (when you've made 5 posts you get more forum privileges, also bigger attachments -
Nice screenshot!
-
How about the gates for your proposed wooden wall? Also, should this replace the palisade wall or should it be added as a stronger type of wall?
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Lag with AI players (split from "new scenario map - malta island")
niektb replied to AtlasMapper's topic in Bug reports
Could you share your system_info.txt? (Found in C:\Users\JohnDoe\AppData\Local\0ad\logs on Windows computers?) -
If you saved your map in Atlas than you don't need to copy it to a different folder. Copying it to a folder is only needed when you download someone else's map. Also make sure to check whether you saved it as scenario out skirmish. Also double-check the name of the map (the filename is not (!) the name of the map in the game! You need to fill it in in a tekstbox in Atlast)
-
I see that Flood wasn't mentioned before in this thread so one might not know what it looks like. Therefore I include the big version of the map preview: This map is a variation on Migration. Now what's so special about this map, you might think. I'll explain: the water is accessible by both units and ships. Also the center island features a dense and interesting terrain, guaranteeing intense battles.
-
Kali has added some new maps as well, now there are 10 left in the github repo.
-
Flood has been added in r17844.
-
@oshron Take a look at Aristeia, it has a bunch of the New Kingdom Egyptian units.