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niektb

WFG Retired
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Everything posted by niektb

  1. Sounds good. Would you be able to make such thing?
  2. The Forest is quite thick, you might want to reduce that (and keep the amount of actors low)
  3. Well, the second part is reserved for sequel called 0 A.D. Empires Besieged (there isn't much documentation about that second part):
  4. No, these faction come in to play áfter 1 A.D. (where as the current game has a timeframe from 500 B.C. to 1 B.C.)
  5. Looks pretty nice! (Although there's a visible seam in the center of the roof)
  6. I think I prefer 'Terra Marique'
  7. You need to query a system component in order to be able to use it. so if you just say AttackTime = cmpTimer.getTime(); you get errors.
  8. I have some pseudo code: Trigger.prototype.RipostCheck = function(data) { // Now every time some entity changes ownership, this function gets called // and you'll get an JS object 'data' with some variables inside, with the following lay-out: // { // "entity": entityId, // "from": playerId, // "to": playerId // } // What you need to do is to check whether the right entity is in the event, like this: if(data.entity == 483) && (data.from == 2) && (data.to == 1) { // do something } }; cmpTrigger.RegisterTrigger("OnOwnershipChanged", "RipostCheck", {"enabled": true});
  9. It seems like you never do anything with that data to change the ownership of that dock...?
  10. @AtlasMapper: these specs you quote are not quite accurate, you need a fairly fast system to run the game fluently with multiple AI's.
  11. sanderd17: when the issues are fixed in the rmgen library they all are ready to be committed to svn (ask elexis on IRC for detailed info)
  12. Did you actually read the post? He can only cycle through the menus, he can't load a game
  13. 3) No, these are the gameplay scripts. The templates you need to edit are in simulation/templates
  14. The AI will try to reach it, but since it's impassable terrain you also could actors instead (since the AI doesn't try to gather those)
  15. I understand what Lion is saying. The overall art style is a lot like the cartoony style that is seen in mobile games, I didn't expect that when I saw the first screenshot (especially on the units). I'm a bit disappointed by that...
  16. Indeed, but with extensive image editing in Gimp / Photoshop and the Atlas terrain tools it is possible to create something from it. I did that with Northern Island which is packed with Alpha 19. (that one's also based on a real world island btw) There are no planned campaigns since it hasn't been clear to what a campaign should look like (should it be a Total War style map, should it be a succession of scenario's, etc.) Triggers are indeed experimental. There is no clear approach to a good working scenario and there are many unexplored (possible) pitfalls)
  17. I think right now. (when you've made 5 posts you get more forum privileges, also bigger attachments
  18. How about the gates for your proposed wooden wall? Also, should this replace the palisade wall or should it be added as a stronger type of wall?
  19. Could you share your system_info.txt? (Found in C:\Users\JohnDoe\AppData\Local\0ad\logs on Windows computers?)
  20. If you saved your map in Atlas than you don't need to copy it to a different folder. Copying it to a folder is only needed when you download someone else's map. Also make sure to check whether you saved it as scenario out skirmish. Also double-check the name of the map (the filename is not (!) the name of the map in the game! You need to fill it in in a tekstbox in Atlast)
  21. I see that Flood wasn't mentioned before in this thread so one might not know what it looks like. Therefore I include the big version of the map preview: This map is a variation on Migration. Now what's so special about this map, you might think. I'll explain: the water is accessible by both units and ships. Also the center island features a dense and interesting terrain, guaranteeing intense battles.
  22. Kali has added some new maps as well, now there are 10 left in the github repo.
  23. @oshron Take a look at Aristeia, it has a bunch of the New Kingdom Egyptian units.
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