WhiteTreePaladin
WFG Retired-
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Everything posted by WhiteTreePaladin
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We really should store the original blender files in SVN somewhere like we store the uncompressed audio files.
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What program did you use to animate it? Is Blender working for Collada animations?
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==[TASK]== Etruscan temple
WhiteTreePaladin replied to Micket's topic in Eyecandy, custom projects and misc.
On first look, the horse heads appear to be fingers on a giant hand that is about to grab something. lol -
Ah, OK! Thanks for the explanation. I didn't think about odd resolutions.
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Not sure what you mean by tile. It should still fit across two screens, so I must be missing something.
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Nice! I hadn't heard anything about this in awhile, so it's good to see that it's not totally broken.
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I still think it would be good for a main menu screen. I don't think the styles have to match exactly; a mild amount of variety is good.
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catch enemies and tranform into slaves
WhiteTreePaladin replied to newcivs's topic in General Discussion
That sounds somewhat like priests/monks in Age of Empires. As far as I know, we have decided against that. (There may be one exception in our design document, but it's a special case, not a generic, convert all unit.) -
Isn't this a duplicate? www.wildfiregames.com/forum/index.php?showtopic=17755#entry277626
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They will just be added to your current population, so I assume they will have a population cost. Just a clarification, they would not be slave units, just citizen units that you assimilated upon conquering an opponent.
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We have discussed this before. I believe the current consensus was that it didn't really fit with our gameplay. Note: it is planned to make regular citizens (not citizen soldiers) convert to the player that defeats another player. They will still be regular citizens and not slaves though.
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Alpha 15 will probably be about the same in performance. However, there should be a substantial performance focus in future releases with the new funds.
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That reminds me of BFME2 where you could build walls directly off of the fortress.
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I like both. Perhaps you can post another screenshot with better lighting? The colors just look a bit dull in that picture.
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Enrique's looks a little pale. Perhaps it's just the lighting?
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I would say stick with whatever is more historically accurate. That way, when anyone complains about how something looks, you can just blame the ancient Egyptians.
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Generally, second stories are shorter than first stories, both in ancient and modern residential structures. I don't know what would be more historically accurate for this building though.
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I think it may just be that the Egyptian buildings are a bit larger and more elaborate than some of the other civs buildings. Their buildings might look closer to AoE online, but I don't think they clash with our other civs buildings. I rather like the massive structures and bright hieroglyphics.
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I agree, the open temple isn't what I expected either. Might want to reconsider? I also think I like these buildings better than the other civs' buildings. Maybe it's all the nice colors.
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[Random Map] Realistic Terrain Demo
WhiteTreePaladin replied to FeXoR's topic in Scenario Design/Map making
It's OK if forests block the players off as long as every player is always blocked off like the Black Forest map in AoK. -
I think it should play the attack notification of the attacking civ, so you know who attacked. I would also be ok with a single attack sound for all civs (a horn would be nice).
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How to do a Skirmish Map?
WhiteTreePaladin replied to Lion.Kanzen's topic in Scenario Design/Map making
That sounds nice. Not as quick of a fix, but nicer overall. We should probably still come up with some sort of naming convention though.