Enrique
WFG Retired-
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Everything posted by Enrique
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Will do. Won't be much difference though. Actually, that's not intentional, the head texture must have variations. I have to fix that.
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Hey Paperkat! I think it's time to get this beauty in-game! If you couldn't make changes to the boxes we can always add them via prop-points zip it up and post it here!
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Great, will make the changes tonight.What do you think about making chanakya heal units? On the civ profile he seems to be a defenseless unit just to research unique techs, I think that giving him the ability to heal units could make him more useful than just tech research.
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Just wait for 0AD part2
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Here's the new texture, and ingame screens. Due to the fact that the UVs are stretched, it makes almost no difference from normal camera distance. Normal maps aren't helping/showing:
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Ok, so rounded scales then? Here's the current texture I made. I'll try to remake it using rounded ones. I'll probably remove the sleeves too.
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Yes, I know. It's because I modified the previous Xerxes template placeholder, and he fired arrows. But I took a look to the civ and Chanakya will not have an attack. It will be just a unit to research technologies. I'll try to make some changes soon. (maybe we could make him able to heal units also?)
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For the fire in the jets you could also make a hack... there's support for moving (looping) textures, along the Y axis of the texture (you can check the waterfalls on the hanging gardens building) and the second UV coordinates dictates the fading into transparency in the X axis: -X is no transparency, +X full transparency. It will probably look better if you can achieve the particle effects to behave the way you want, but it's another option Awesome progress guys!
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People do not realize how much work is needed to animate all that cinematic scenes that are suggesting. We just have one animator, and he's pretty busy with the list of all current missing animations. If we find more animators, the priority is to finish that list, not a huge time-consuming scene that do not offer too much to the gameplay experience. As I said before, the only viable solution right now (if we want pretty rendered scenes) would be freeze-time and landscape shots. Something on the lines of the mockup halo commercial (without the harsh transition cuts):
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I'll probably start making Chandragupta tomorrow, but there isn't much references around, or I haven't searched like I should. This image posted above by Mythos maybe? http://www.wildfiregames.com/forum/index.php?showtopic=17026entry263881
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I think it still destroying the UV mapping. In one of the latest versions there's a new algorithm in the decimate modifier that lets you preserve the UV mapping despite of te actual triangle reduction that the modifier causes. They could just make something similar for the edgeloops....
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===[COMMITTED]=== Mauryan Defense Tower, City Walls, Wall Gate
Enrique replied to Mythos_Ruler's topic in Completed Art Tasks
Yep, I noticed, it happens in other buildings too, like the fortress. I think the problem is that I didn't add the maur_struct_b prop to the death variation in the actor. I'll make the fixes later (just copy-paste a line) -
===[COMMITTED]=== Mauryan light & medium Warships
Enrique replied to Enrique's topic in Completed Art Tasks
Hello Nick! Any progress on the heroes? I'd like to know if you already started working in any of them, so I can start working in another one that isn't yours -
===[COMMITTED]=== Mauryan Defense Tower, City Walls, Wall Gate
Enrique replied to Mythos_Ruler's topic in Completed Art Tasks
That's weird, I tried to break it like that before commiting without success :-/ I'll take a look at it tomorrow when I het home. -
What I have in mind is a rendered scene, not an in-game freeze scene. I didn't explain myself properly. That's why i said that we would need high poly shields, helmets and armours. A rendered scene is much simpler than a full rendered animated battle with tons of soldiers
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Yep, something like that was my original idea. All units freeze, some attacking, some blocking with shield, some units being killed with spears or by arrows, some blood splatters in mid-air... All being showed with the camera flying through the battle engagement line and Omri's taiko tracks sounding. It will need some work for the highpoly shields and armors, but you save all the animation process (just unit posing)
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Sure! But the most detailed things should be shields/armors, I think those would be closer to the camera. And it could be a siege battle with fliying catapult rocks above the troops and some walls being hit or something. I envisioned finishing the camera flythrough into a soldier pupil, fading to black and entering to the logo animation I made (which starts with a black background) I have roman hipoly shields an greek helmets... Some armors will be needed too...
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IMO if we can have animators spare time, I prefer they spend it making units animations rather than a cinematic intro. I thought a little about it on the past, an if we want to show an of epic battle in some kind of cinematic, I would suggest to make a camera fly-through on a freeze time ongoing battle. So no animation work is required except unit posing and the camera path (and it could look quite epic)
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===[COMMITTED]=== Mauryan Defense Tower, City Walls, Wall Gate
Enrique replied to Mythos_Ruler's topic in Completed Art Tasks
Walls fixed and commited. Gate animations are not there yet. It will probably need someone with more knowledge about the gate actors to tweak the obstructions for the door. -
Garrisoning 5 spearmen on each ram. In case you cannot move other spearmen quicker than enemy cavalry to defend the rams, you can always pop out the garrisoned spearmen to avoid losing your siege.
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Hey LordGood! Is nice to read a little more about you I agree with you, this is a good place to learn/grow as an artist and contribute to an awesome project (not only art). You have very nice skills designing and modelling. I know I said this before, but I want to encourage you again to learn a 3D software that gives you more freedom & has industry standards (once you know a 3D package, it's almost the same in maya, blender, max... but with different GUI) and I think you can greatly benefit jumping to one of those if you plan to stay and expand your knowledge in the 3D design world. You've done a great job with mauryan buildings, and I'm sure 0AD will benefit from your work for Ptolemies too See you around!
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===[COMMITTED]=== Mauryan Defense Tower, City Walls, Wall Gate
Enrique replied to Mythos_Ruler's topic in Completed Art Tasks
I think it is. It's due to the walkways roofs. I could lower them (or the whole wall pieces) a little if it looks too tall. No worries, it was mine . Your models had "closed" sides. I've redone all segments on the process. It's because I didn't think there could be lose parts (not connected to a wall tower) if they're partially destroyed or while being built. I'll fix them tomorrow and commit.