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Enrique

WFG Retired
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Everything posted by Enrique

  1. If you can't remember a shortcut but you know the operation you want to perform, you can hit "space" in anytime and type the operation name for a quick "option search".
  2. Nice reference, which period is it?The sculpture I made is based on this ptolemaic era statues: http://www.touregypt.net/featurestories/cachette30.htm http://www.globalegyptianmuseum.org/detail.aspx?id=13424
  3. Which pose looks better/more egyptian? (texture and model WIP)
  4. Hello! Researching about Ptolemies and egypt, I re-watched one of my favourite documentaries and I wanted to share it with you. I'm a documentary addict about practically everything: math, science, energies, history, religion (even some conspiracies! ^^) and specially ancient civilizations and forbidden archeology/origins of man. I discovered this video some time ago, and the content really shocked me (and it's kind of related to 0AD so I thought it was a good idea to share it here ) This is the 3rd part of a 6 part series called "Ancient Knowledge". This part is about pyramids and ancient monuments. If you like this part, I strongly recommend you to start the series from part 1. They're really, really awesome and mind-blowing. I hope you like it as much as I do. (And don't forget to share here some cool documentaries )
  5. He says it's so early stage that you can't choose civilization. He don't know that that's changed in random. He says that the AI is not good, he don't like that there's no tutorial. Not very good comments, but he recommends download it. Awful review.
  6. Egyptian sculptures is the definition of "lack of expression" itself! (leaning a bit towards happy)
  7. I also like Amish blue and yellow color proposal I'll paint his toes and make the color changes after that EDIT: Pedestal is just something I made quickly just to let it stand somewhere I'll take your suggestion into account
  8. Making some research before painting the sculpture, It looks like they painted with very vivid hues their sculptures. Imagine these ones thousands of years ago, they look really nice painted. I don't think they looked washed-out. .jpg"]http://www.globalegyptianmuseum.org/images/EMC/_400/em-0-0-s2-14747_800x800[1].jpg http://www.edu.pe.ca/rural/class_webs/art/images/Nefertiti.jpg
  9. Ptolemies FTW! I plan to add 3 variations more, seated, walking and a ¿female? all gathered in a 1024x1024 texture. Polycount is around 2k, but they will be quite big in-game.
  10. some images for inspiration: http://media.moddb.com/images/mods/1/21/20086/Egyptian_Buildings.jpg http://farm4.staticflickr.com/3178/2636442525_5ffdd331dd_o.jpg http://en.academic.ru/pictures/enwiki/80/Philae,_Trajan's_Kiosk,_Aswan,_Egypt,_Oct_2004.jpg http://heritagecalling.files.wordpress.com/2012/10/fig-13-egyptian-hall-piccadilly-xa_00143_eh.jpg http://www.joshmchugh.com/images/Egypt_Building.JPG http://natekev.files.wordpress.com/2011/09/egyptian-parliament.jpg http://3.bp.blogspot.com/-_N7WBJjooCI/T0TxtMlY94I/AAAAAAAAuiE/jawr4CjrPYU/s1600/MPK04998.jpg http://www.mobygames.com/images/shots/l/370658-ancient-wars-sparta-windows-screenshot-egyptian-shooting-range.jpg
  11. Sure! let me finish this first texture and you'll be able to use any part you want
  12. Ptolemies fancy buildings struct texture WIP with some assets. Please indicate if something is out of timeframe or incorrect
  13. I haven't forget about this, just having some problems making the actor work. Probably something related with the bone prop points I added. I'll figure it out...
  14. Indeed! really nice! makes me want to model it right now!
  15. Congrats to everyone involved in the release!
  16. Not sure if I understood that correctly oshron. Since the water level on a map cannot have different heights, I had to came up with a solution to not show "where" the water is coming from, that's why I hided a supposed "hole" on the rocks where the water is coming. And yes, you can place stand-alone water falling next to each other to make like a wider waterfall, but from where will it fall? just appear from mid-air or directly from a cliff?
  17. Nice pic! Visual Works made an awesome job re-imagining Lara Anyway, the spiky Lara was a lot more innovative (gameplay-wise) than this new one
  18. Hello gogot! welcome to the forums! Bones: 0AD uses meshes with skeletons. The problem is, that the collada exporter on the main 3D software used by the team (Blender) is not working very well with the armatures/skeletons/bones. When imported into blender, they're messy, off centered and unable to modify the current animations. And we made some efforts to replicate the original skeleton used for the in-game animations in blender and export animations and we were unsuccessful. So we're kind of stuck in the animation mod area. (see last pages of this thread http://www.wildfireg...showtopic=15552) But I think you can create "new" armatures if you are planning to create new meshes for the units, animate them, bake the animation frame by frame and exporting but I think you'll need to create a .xml for the skeleton thing. I'm sorry I can't be more specific, since I'm not an animation expert. I'm even a mediocre windows user, so I cannot answer your Ubuntu question, but I'm sure someone will Here are located the base unit models: http://svn.wildfireg...eshes/skeletal/ The concerning files are m_thights.dae, m_hero.dae, m_pants_armor..... etc... Have fun!
  19. I have another Idea: If the farms are going to be infinite (IIRC they will) Why not make only infinite those around the farmstead? This will definitely encourage people to build them around the farmstead instead of the CC, and kind of makes sense to me (and the farmland thing could still be implemented if desired)
  20. The problem with adding lots of variations is the texture space. For each waterfall variation and biome it needs its custom color and normal texture (if we want pretty rocky waterfalls with some patches of grass) So all the variations I made are around 20Mb of space just for some eyecandy (which I think it's a lot) and the textures are already looking low-res. In top of that is the problem that the textures in the terrain can tile, this makes very good texture resolution for the terrain but it's innaffordable for big gaia assets. This is a big inconvenient for having biome variations of cliffs with more than one texture, or big rocky mountains...
  21. Almost 2k tris sounds too high for a trader cart IMO. I think texture size would be 256. The dude model needs to be one already in-game (because they're already rigged) but it will probably need a new texture. Good work on the texture. I like it.
  22. Not sure... it doesn't seem over-detailed right now. I'm also curious which size is the texture and if the AO is in another map or in the diffuse map.
  23. Not sure... Whats the current count? And the texture size?
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