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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Even, Rick Goodman, father of many interesting RTS, retires from game making, his last game was Rise And Fall : civilization at War. Was a successful game after, and when say after is when the game becomes freeware. The game uses a advances version of Empire Earth I engine. He try to mix Battalion system with single units control system. You think is the first attempt to mixing Total war with old school RTS.
  2. The 3th game, was the worst because they focus too much in ear his crowd , his players, his fan base, so like AoEo they mix cartoon style from Warcraft 3, 4 civilizations/factions decreases the stockpile resources, very bad actor voice scripts lines. Bad Ai, buggy game.But the best of that game is the idea of a planned in campaing. So this time is the dark ages of RTS, where all great franchises fall. It's important hear the fan but, you can lose the perspective, the canon.
  3. Yeah was the worst, but all units was generic. In my country we call them "palillonas" Because looks like one, a palillonas it's a female dressed as military carnival, if se the boot are similar and the skirt too.
  4. This ticket had something similar system to convertion for some building. Like in Warcraft IIII. http://trac.wildfiregames.com/ticket/997 The building were you train mercenaries is for who can hold from other player, like the herd animals.
  5. Mauryan archer need little bit of more range. ----------------------------- How difficult it's implement the others victory condition, we have 2. It's possibly dhow score and then do a victory condition per score?
  6. Volo lo its suppose to be I want. "Latin "volo" (which means "I want". Note that in Classical Latin V was pronounced like English W). Plus *"lo" (which in Vulgar Latin meant "him", a mangled version of Classical Latin "illo"). Thus: volo lo: I want him. Which, semantically, makes sense because a priest wants him (the enemy) to join his side. More probably, Ensemble Studios just made up "wololo" out of the blue. But you never know :-| Who was that Maud person anyway?" They didn't include Rome as a civilisation but included Roman elements, such as centurions and legions. Since Latin is by far the most well known classical language, I'd say that if they did indeed create the term "wololo" based on existing words, it was most likely Latin. ----- I just found out something else. There are also the Latin words "aio", which means "I say" or "I affirm". And "io", an exclamation of happiness. So it could be: "volo lo, aio. io! io!": "I affirm that I want him. http://aoe.heavengames.com/cgi-bin/aoecgi/display.cgi?action=ct&f=1,6243,,10 In italian this is: voglio, the verb is volere. Now in Spanish is different is : Lo quiero. "Lo" really can be : him, it. "Quiero" it's "want".
  7. Some user started a Medieval mod , a new one.
  8. Why you be some ...conflictive? Fight with team is no best idea. Is like cavalry try to shock with a Sarissa.
  9. Yeah, I have many games and movies.But that game, you must get I'm , the music and movie clips, later in 1999 I was play AOE gold Edition Rise of rome. And 2000 I will to watch Gladiator.
  10. may be they can send tribute regularly thinks in client states. A ally is more conservative. And in a big map with 8 players the vassal can support you all time, and ally don't.
  11. For me we need have the best features of all great RTS, without destroy AOE essence, AoK is our canon but that no means we need something from blizzards games or Sierra...etc
  12. Obviously the Ai don't quit, (only scarybot)
  13. Yeah because with this mode in a multiplayer you can have a 2(Ai ally medium, noob player ) vs an regular player human you can balanced its very like to control two factions in same time, one automatic and other is human. I test this in SC it's very enjoy. But in starcfrat don't exist Vassals or loyalty so can be more fun. So now we need know what thinks the team. Obviously we are don't ask this for Alphas.
  14. Is hard, ok, start again, the Ai can start be a ally or vassal, then what happen in 2v1? The vassal can rebels and be Enemy if your enemy is win the battle. Or if them are increases their power(military or economic may be) And low their loyalty. The ally can be Neutral or turns a Enemy even much easy to betray you than a vassal. But this don't happens in locked teams. If you turn an Ai (Enemy) into a Vassal in 1v2 the vassal can't riot or turn enemy it's defeated automactly if the loyalty is low. Obviusly this happens if the Ai. Started as Enemy. How turn a vassal, if the Ai offer to you resign. Now the other snow ball can be when are more than two Ai. for me in all modes. Multiplayer and single.
  15. I mean the way to perform orders. Quoted from SC Forum. "Additional AI improvements, including the ability to issue specific commands to AI partners, will be coming in Heart of the Swarm"
  16. The Dorians it's supposes to be very ancient group. It's even before of first Sumerians.
  17. You play Starcraft 2 you can give order to your Ai allies, you have panel to give strategies and orders, you can order to explore or early rush or protect your base. The vassal can work in same form. You can ask for tribute.
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