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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Gigantism, also known as giantism (from Greek γίγας gigas, "giant", plural γίγαντες gigantes), is a condition characterized by excessive growth and height significantly above average. In humans, this condition is caused by over-production of growth hormone[1] in childhood resulting in persons between 7 feet (84 inches) (2.13 m) and 9 feet (108 inches) (2.74 m) in height. For my that can be a explanation, other is because the ancient don't use precise words to say something, in many civilization have a few words to express a complex idea. Specially the Jews, the words they uses around biblical time have several meanings.
  2. Add (blizzard games and AOE 3)Special abilities Systems.
  3. Devs, Feneur, mythos_ruler. In Facebook "0A.D en Español" had a recently growning 60-115 users in last 3 months and I try to ask all answer but I have the problem not alll their questions can be asked by me and when I suggest do it the forum even in Spanish they don't make it. So maybe I try to have a little investigation to answer that question. With a survey with them. -my followers are I'm thinking in use a twitter for other matter, like Official news and devs asking problems with some bugs. Or some new gameplay. I love feed the curiosity about the game even I want have the news about council,of modders. But I need the main developers agree.
  4. I need you join to conciliar of modder as reseach era and civ Planner. Talk with Romulus.
  5. Is very old mode than Mellenium (nomolester re butty this one) Atemneses50 is mostly wonder than me. But agree. Idanwin not answers to us?
  6. yeah suposse , and the videocard hardware, firmare is most updated than official.
  7. I see a lot of changes about that matter, but I have a question, why in the same machine linux(Mint andUbuntu) version are more optimizated than Windows 7?
  8. Mind control system: yeah that have a good alternative for the conversion. Guys you test how work the mind control in Starcfraft 2? I'm sure you don't like the conversion system but in starcfraft 2 the infestor work fine without have to control the unit at 100%. The infestor is "most dangerous feature is the neural parasite, a symbiotic creature living within infestors that, when spat, attaches to an enemy and controls its mind for a short period of time" The infestor extends a long tentacle, latching onto an enemy ground or air unit, which is then covered in green tentacles. This enables the infestor to control that unit, which changes to match the infestor's color. Units maintain their upgrades and special abilities while controlled by the zerg. Ground and air units may be controlled, but control reverts to the original player if the infestor is killed or once the duration passes. Units that move beyond the infestor's range revert to the original player's control. A controlled probe can warp in structures." My idea: I have a idea a unit like infestor but uses the dialogue or propaganda to control a unit main for a a short time.
  9. The interface is easy to Mod. Problably we can do me thing with some users that he wants a bright GUI. But wee need wait to last GUI and the improvements, the game uses very low files(size and resolution) in order to have high performance, 2d the old GUI uses mask to show alpha as screen in game session. With this cut the interface and lets see the environments and main screen. The two game in strategy that have modern and minimalistic GUI are Rome Total War 2 and Civilization V. Recently I discover a mod for RTW2 GUI, share with you, have some from old school and modern. There were my first modding, obviusly testing... Was long time ago.
  10. Con respecto a los mercenarios yo escribí varios gameplays posibles, el más fácil fue el de AEO 3 y los campamentos mercenarios ya la idea esta adoptada
  11. Ok... Assasin /spy /saboteur unit. Diplomatic ( effect area) ( can be work like infestor in starcfraft) Neutral hero(mercenary hero champion ) I try complete this ideas... But not now I need to get out to my university....
  12. that will be cool, but I'm worry for the performance.
  13. No entendí del todo la primera, la segunda aun esta en veremos
  14. I'm not remember create this post XD. The new system gameplay may be the Ai don't know how deal with settlements. Even for me is some confusing for now, but may needs social technologies at civil centre to expand in II phase.
  15. Some little bugs. Seleucid female didn't anything.(Ai problem) You see this edge on the wall?
  16. Im proud for teams desitions and quality artistic it's possibly we can test firstly or soon. Im must I like the last version in SVN but session game is important to see the new proposals.
  17. Yeah, the our emblems are universals, the user needs hsve a previous experience to use them. That kind screen are more practical for maps. Like AoM. But it's not good as faction selector. Because is more easy read Romans than recognize the symbol.
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