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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Can be nice the merc camp have a limit to train some units, and will be trained by avaiblity like total war series. The merc camp fill gradually after some time. The unis trainable are divided into kind of mercenary some weak but cheap ( auxiliar) and elite and expensive.
  2. Yeah guys, I was make the building in 3 hours, because i can't sleep at midnight, so only change visual actor. but thanks for the tip.
  3. que bien tener otro hispanoparlante como miembro del equipo,me visto tu trabajos es maravilloso, sería interesante ver si podrías trabajar en alguna característica de la jugabilidad, como ser unidades corriendo y caminando ó algún atajo de comandos.Saludos desde Honduras.
  4. So you try to defend your historical inaccuracy art, mixing with gameplay, that is a big fallacy, you are saying because the units don't eat or sleep the game is not realistic, guy this game is not a simulator, is a RTS based in building of empires, but don't pretend use that to excuse to defend your poor historical concept, whst is next... Adding Minotaur or 300 style combat because the history is too "boring"? You have good art arguments about some technical, but you are mixing your good points with childish speaking, so if the game don't like you, don't play it , or maybe make your own mod Age of Empires online concepts + GTA V or whatever. But you need understand game concept first, read the trac, try to be less childish with some comments and mostly important make things. If you don't show us your work applied to 0 A.D many of us can take you as a internet troll. Sorry but is the true.mnobody knows you.
  5. Check this He don't understand the project is obviusly
  6. -_-u the answer is no. We will not replace the buildings for regional proposals
  7. I found the other source http://incompetech.com/email.html
  8. I need have some little research but we can split the egyptian ost, the main menu we need ask to the guy that give us Millenium music
  9. we must have abilities system to engine, can be nice open a ticket about that , is one most important features , the abilities is like a second attack or comand.
  10. nope , there things like that obstruction I can't make or mod ( I know I'm very noob to be modder) hehe, if you guys can fix that, props are missing that other thing I can deal at all.May be simple guide to how deal with these matters can help a lot. I mean we have pers_stable.xml obstruction.
  11. wowgetoffyourcellphone for me the Punjab map have bad terrain have 3D (effects Shadows) in 2D terrain may be is the blending
  12. Very cool , a project like that is good to test the engine modability , I hope see more.
  13. My purpose is make similar to AOE or make it more visible than before, may be less dark
  14. Yeah, like AOE 3. Is more easy to pick up the bush with mouse and easly to view and distinguish
  15. I think the bushes could be diferent green hue may be more dark( brightness) and less yellow(hue)
  16. I disagree with you, the strong point about 0A.D (and need be always)its be historical correct, we don't add art only because look fine, cool or funny. Example is total War series have great mistakes even Rome 2 Total War was criticized to be Anacronist to include DLC can like Daughters of Mars and Beast of War, incluiding Cultist of Sobek, Gladiatresses etc. Rime Total War Rome was average game, with good marketing and good reviews by casual gamers. the history isn't boring, see all media about history, those heroes from history.[off topic] My point here we aren't make this game for casual gamers or for people who think the history is boring.
  17. Great Stan , make the things is the best to help this project not only say what is wrong, obviusly unless you can't do it.
  18. Joe its too late the name was was taked. The game haven't date but is very near the release
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