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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. This kind of towers/ turrets would be nice with a courtyard in the middle using your Hellenistic architecture style
  2. I suggest try to keep the peristyle ( courtyard) , the art is fine, have the Hellenistic style
  3. La falta de armadura, eso se debe a que esta desabilitada la característica que les permite subir de nivel y tener más armadura y rango.En el icono ves como se debe ver en su último rango. No se por que esta desabilitada, tal vez había mucho lag cuándo subían de nivel. -------- No son expansiones pero funcionan como tal la única diferencia es que no vas a ver el mismo nivel de arte con respecto al juego final. Son más fáciles de jugar que en otros juegos debido a que los desarrolladores nos ayudan con los mods, entre todos nos ayudamos para crear nuevas civilizaciones. Edit1 Ya recordé por qué están desabilitados , es por cuestiones de balance
  4. I agree with serverius, the fortress need more work. May be you can try with Acra/ Akra Fortress The Acra (or Akra, Hebrew: חקרא or חקרה‎, Greek: Aκρα), was a fortified compound in Jerusalem built by Antiochus Epiphanes, ruler of the Seleucid Empire, following his sack of the city in 168 BCE. The fortress played a significant role in the events surrounding the Maccabean Revolt and the formation of the Hasmonean Kingdom. It was destroyed by Simon Maccabeus during this struggle. The exact location of the Acra, critical to understanding Hellenistic Jerusalem, remains a matter of ongoing discussion. Historians and archaeologists have proposed various sites around Jerusalem, relying mainly on conclusions drawn from literary evidence. This approach began to change in the light of excavations which commenced in the late 1960s. New discoveries have prompted reassessments of the ancient literary sources, Jerusalem's geography and previously discovered artifacts. Yoram Tsafrir has interpreted a masonry joint in the southeastern corner of the Temple Mount platform as a clue to the Acra's possible position. During Benjamin Mazar's 1968 and 1978 excavations adjacent to the south wall of the Mount, features were uncovered which may have been connected with the Acra, including barrack-like rooms and a huge cistern. The ancient Greek term acra was used to describe other fortified structures during the Hellenistic period. The Acra is often called the Seleucid Acra to distinguish it from references to the Ptolemaic Baris as an acra and from the later quarter in Jerusalem which inherited the name Acra. http://en.m.wikipedia.org/wiki/Acra_(fortress)
  5. Tenemos una comunidad de modders ( modificadores) vamos mucho mas lento que el equipo de WFG. Podes encontrar los mods en el foro de COM abajo de este junto con. El de mapas. Por ahora los mods no son compatibles con la última versión. http://wildfiregames.com/forum/index.php?showforum=436
  6. Con decirte que el jefe del departamento de arte también es español.
  7. Chinos están. En el mod oficial Rise of the East, yo me estoy encargando del egipcio, por ahora no vendrán ás civs, ya que los Seleucidas y los Mauryanos no están del todo terminados. Japón vendrá en mod medieval llamado Millenium. -¿ desnudos? Podrías darme una captura de eso.
  8. Falta poco para que haya un cambio significativo del pathfinder ( se encarga de hacer Los calculus de la ruta de las unidades en el juego) Actualmente se esta trabajando en eso. Y tardaria un año en salir. Se podrían usar ma papas tan grandes o más que Age of Empires
  9. Open it as new topic is very relevant but no all here can help to solve
  10. I ask him Make some videos in Spanish
  11. I need the same feature for Aristeia, and we aren't the only who need it. Millenium and the main game could be need it.For example I have two Egyptian faction in a single one. Thebans and Ramisides ( I have a pair of chain for research a 3rd phase) This can be useful to have two faction in a one like, Eastern Roman Empire and Wester Roman Empire, only some structures and units changes between both
  12. No, because the classical age is outside of planned time frame, in the forum the modders like me we discuss to add them as Civilization pack about precolumbian civs.
  13. I suggest this , but is planned and is avaible a ticket in the trac http://trac.wildfiregames.com/ticket/1720
  14. You mean your setting between map type like Randon, scenario and skirmish?
  15. Aristeia we have for first part our mod the New Kingdom Egypt and for the prequel Ancient kingdom
  16. Gainesville Florida

  17. Great work , I can't imagine the thinks that are possibly make with Atlas, looks epic.
  18. Traveling to Gainesville FL

  19. Is not hard create these units, the tools like you use in farm exist, the peasant hat are already for Greeks and Romans,myths other may be uses other protection for the sun needs some investigation, the basic skin all civs have one. For me including new units in games depends more to the consent of community ( accept the idea) and devs ( accept the idea and make respective commits) the idea can birth as mod and the mod turn into a task.
  20. Is a open source project made with the help of crowd, we are alpha testers, you notice the game are in alpha? So the game are made by all us. For the developers is not like a job, they don't get a paid for this, so the " responsibility" is of all who care the project.
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