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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. The game started to be developed after AoK. Remove the CS and the game are more clone. have/quitting that don't have much impact, there you need only change some things. -battalions is great idea, but no like BFME. -unique, all your ideas are ripe-off from other games. The game will be unique if the mechanic will be different even if the game stop to be a RTS. you and me have similar ideas. But there 3 facts where don't have an agreement. SC. Battlaions concept etc
  2. That bad idea, I'm imagining the units doing this very far both sites, when they return , the civilians are dead. batter automatic.
  3. Hahahaha, always answer the same. is because the realism of the epoch. Only needs some extra stuff and you can convert your peasants in soldiers. Mostly of people that are new , are confused the first time. But with the time, the concept work from early, and in late phase you can mix soldiers with champions. Few soldiers are working. you can't expect all soldiers were medieval or modern full service professional with a commander in the battalion marching to the war. Confess you want a classic game with few personal preferences. for example if they removed SC this game becomes more to be a AOK clone. We can have a mode where soldiers only fights. why not? You still angry? Why don't search a conciliation by both sides?
  4. You haven't an argument vs citizen soldiers. We can have many variation to be more flexible. You are in wrong way. Healing needs more love. why battalion must be a box of units with have the possibility to merge or disband the battlalion? you started the mod the game as developer designer ?
  5. You can clearly see following facts: a ) color BLUE units are not color RED's units b ) units from BLUE are clearly not the same as RED c ) there are units with huge axes/hammers/logs that obviously attack close range, while BLUE's units seem to have rifles or something similar And no, my examples are not based on good micro. And you're still not understanding the difference. If you don't use formations is obviusly you don't. You can do that in 0 A.D to form units but you are using the examples at your own convenience.
  6. Why? healing can be better much better. But CS is bad concept? I don't think so, you can prove that. this worst example, the units are unrecognizable for me. https://wildfiregames.com/forum/uploads/monthly_2017_04/orc.jpg.be3ea65cd6839a0f9c7e07f5c01c5b7a.jpg Your examples are only based in good micro, I can do same disorder in AoE2 . if that thing even be a battalion I haven't idea which units are they.
  7. Ideas from Empire Apart to Aztecs that are compatible with Zapotecs.
  8. Have their wiki. http://empiresapart.wikia.com/wiki/Empires_Apart_Wikia they are planning start with 6 factions.
  9. check this. we ask here in this topic but no one sounds was close to project standards. -------- i think the most hard sounds are those are complex like alerts.
  10. In middle game you can see enemy merchant LOS for a little time. in Delenda Est each support unit can be bribed. ( best way) quick tip : is random.
  11. Caros was made time ago. I started Viriato to work in his portrait on photoshop.
  12. I see dead people, I'm mean problems. ------ the dude exaggerate with some things. But this not mean the game haven't problem , but his solutions are non flexible, too much radical.
  13. I try to imitate this style to have some variance. Is similar to Hannibal portrait.
  14. I have an mistake in the left hand... I will fix in phthoshop.
  15. If you use intelligent Battlalion stance in unit.ai isn't need to train units as battalion, example: rise and fall, units group themselves. And you can control as you want without this limitation.
  16. 500 of each resource is actual cost.
  17. You can only bribe merchants, you can't control them.
  18. @Palaxin problem is the different scale between buildings and units.
  19. http://www.twcenter.net/forums/showthread.php?40230-Faction-preview-No-5-Thebes Iberian. https://es.m.wikipedia.org/wiki/Caetra
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