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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Lion.Kanzen

    Render Dump

    StarCraft 2 mine-spider. But there much ideas with mechas.
  2. Lion.Kanzen

    Render Dump

    What about make some mech for cheats.
  3. They are becoming Fornite, the ai is very easy. But I have time without play this thing.
  4. Great microtransactions.and lootboxes. ----- a interesting review--------- https://opnoobs.com/reviews/strategy/empires-apart
  5. I love this,that was good Fexor, is important the nature of the people is good point but the acts of people.
  6. I don't mean that, but by now we aren't sure what they want from artist, probably basic things, a new menu art, logo...etc. The question is... WFG team member(staff) can contribute? Indeed they can, but they should?
  7. These People Are Not Real—They Were Created By AI https://motherboard.vice.com/en_us/article/mby4q8/these-people-were-created-by-nvidia-ai https://medium.com/syncedreview/gan-2-0-nvidias-hyperrealistic-face-generator-e3439d33ebaf The truth is… wait for for it… both images are AI-generated fakes, products of American GPU producer NVIDIA’s new work with generative adversarial networks (GANs). The research was published today in the paper A Style-Based Generator Architecture for Generative Adversarial Networks, which proposes a new generator architecture that has achieved state-of-the-art performance in face generation. Since GANs were introduced in 2014 by Google Researcher Ian Goodfellow, the tech has been widely adopted in image generation and transfer. After some early wiry failures, GANs have made huge breakthroughs and can now produce highly convincing fake images of animals, landscapes, human faces, etc. Researchers know what GANs can do, however a lack of transparency in their inner workings means GAN improvement is still achieved mainly through trial-and-error. This allows only limited control over the synthesized images.
  8. For promotional art this very interesting. You are very good as conceptual artist as Lordgood.
  9. More close texture specially the wall. The roof have imperfections too. Imperfection give realism.
  10. Check the bad real state of texture, look like the time makes the work, the building suffer the past of weather or environment. so the base is easy to be more dirty and damage than the rest.
  11. Show me your reference. You need stop doing plain and appreciate imperfection, copy the imperfection. Is similar to Stan said but in other color.
  12. Yes i can, but Rossi is very quickly and very efficient. So I im testing with hard tasks. I can't handle kushites.
  13. :..And screenshots of funny moments.
  14. That I want for me.... I mean I want take the task if you want.
  15. But the problem they start without art department... Will be very hard attract players without gameplay mechanics or features. They need some kind of advertising... Or publicity likeMayorcetegaming or MssterofRolfness or any other big youtuber in RTS genre. A IRC kind of chat is very rare in this time, probably for programmers or geeks but... Not for an artist.
  16. In think this was internal, the users and non team collaborators are aware of this things.
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