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Everything posted by Lion.Kanzen
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13th Century Europe Mod - In Development
Lion.Kanzen replied to Bigtiger's topic in Game Modification
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Empires Apart. ==Freemium==
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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- rts
- microtransactions
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(and 2 more)
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Empires Apart. ==Freemium==
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Great microtransactions.and lootboxes. ----- a interesting review--------- https://opnoobs.com/reviews/strategy/empires-apart- 209 replies
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- rts
- microtransactions
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We know you. Lol.
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I don't mean that, but by now we aren't sure what they want from artist, probably basic things, a new menu art, logo...etc. The question is... WFG team member(staff) can contribute? Indeed they can, but they should?
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These People Are Not Real—They Were Created By AI https://motherboard.vice.com/en_us/article/mby4q8/these-people-were-created-by-nvidia-ai https://medium.com/syncedreview/gan-2-0-nvidias-hyperrealistic-face-generator-e3439d33ebaf The truth is… wait for for it… both images are AI-generated fakes, products of American GPU producer NVIDIA’s new work with generative adversarial networks (GANs). The research was published today in the paper A Style-Based Generator Architecture for Generative Adversarial Networks, which proposes a new generator architecture that has achieved state-of-the-art performance in face generation. Since GANs were introduced in 2014 by Google Researcher Ian Goodfellow, the tech has been widely adopted in image generation and transfer. After some early wiry failures, GANs have made huge breakthroughs and can now produce highly convincing fake images of animals, landscapes, human faces, etc. Researchers know what GANs can do, however a lack of transparency in their inner workings means GAN improvement is still achieved mainly through trial-and-error. This allows only limited control over the synthesized images.
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You have deviant art page?
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13th Century Europe Mod - In Development
Lion.Kanzen replied to Bigtiger's topic in Game Modification
More close texture specially the wall. The roof have imperfections too. Imperfection give realism. -
13th Century Europe Mod - In Development
Lion.Kanzen replied to Bigtiger's topic in Game Modification
Check the bad real state of texture, look like the time makes the work, the building suffer the past of weather or environment. so the base is easy to be more dirty and damage than the rest. -
13th Century Europe Mod - In Development
Lion.Kanzen replied to Bigtiger's topic in Game Modification
Show me your reference. You need stop doing plain and appreciate imperfection, copy the imperfection. Is similar to Stan said but in other color. -
Free Games and Offers
Lion.Kanzen replied to Widukind's topic in Introductions & Off-Topic Discussion
Haha I was confused too, early. -
Yes i can, but Rossi is very quickly and very efficient. So I im testing with hard tasks. I can't handle kushites.
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:..And screenshots of funny moments.
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13th Century Europe Mod - In Development
Lion.Kanzen replied to Bigtiger's topic in Game Modification
Over-saturated texture. (Look cartony) -
These are more closely.
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That I want for me.... I mean I want take the task if you want.
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===[TASK]=== 0 A.D Ships Update.
Lion.Kanzen replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Nevermind.... As png. Which factions? -
But the problem they start without art department... Will be very hard attract players without gameplay mechanics or features. They need some kind of advertising... Or publicity likeMayorcetegaming or MssterofRolfness or any other big youtuber in RTS genre. A IRC kind of chat is very rare in this time, probably for programmers or geeks but... Not for an artist.
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In think this was internal, the users and non team collaborators are aware of this things.