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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. bonus? more formations? What do you have planned in your mind?
  2. Fifth, formations and stances. Each combination should work differently. Even keyboard shortcuts would help. Sixth mixed formations, with melee infantry and missile units. Example: At the command orbem formate, the legionaries assumed a circle-like formation with the archers placed in the midst of and behind the legionaries providing missile fire support. This tactic was used mainly when a small number of legionaries had to hold a position and were surrounded by enemies
  3. fourth aspect. Attack and defense bonus. Pullo formation, Pullo single formation! Going in battle formation gives more advantages to go alone. by the way whistles and trumpets do not " hurt"with the sounds. The mechanics of Rise and Fall: CaW. "Infantry, cavalry, and some special units automatically group themselves into formations—groups of soldiers that receive attack and defense bonuses—when at least eight of that kind of unit is present; the maximum number of units a formation may consist of is sixty-four. The unit's speed, attack, defensive capabilities, and range vary, depending on several factors; these include their civilization; unit type; the upgrades that have been purchased; whether or not they are in formation, and, if so, its size"
  4. Third aspect bonus formations and anti-cavalry formations. There should be formations to contain masses of melee cavalry. That they take damage and can't move around. These formations will depend on the unit and faction, such as pikes and halberdiers, spearmen and other techniques . Bonus shield formations or shield wall.
  5. I would have to see it with different perspectives and zoom. ######____############## Audio I am thinking about audio when doing the formation, An equivalent to "yes" or formation when they are grouped. Also in contrary ( negative action) when they can't: "I can't" or "no". Another dive or not would be battle cries when fighting ( kind of AOE IV for example ) already in formation there is no excuse for few voices or silences.
  6. I prefer those symbols in the GUI than as a pointer and I prefer it to be optional just like ours. (Pressing tab). then there is a lot of cognitive-visual noise. this mean Information overload, that is to say the same thing that billboards do, they pollute visually.( Design technical terms)
  7. that mechanic is a good one from Stronghold, Even the fortified gate is the same.
  8. That is pretty. but we need it to be practiced with the zoom. In Rome TW there are both. visual and unit.
  9. if the ideal is to make a large and elongated banner, type total war Rome I Or like the one above that goes in the middle of the group-formation.
  10. technologies must be regional and cultural. Props are easy to conceive: Think of their decorations and armor. They should use a lot of cloth, fur, feathers and wood. There should be cages for animals, the macaws they are easy to keep in cages without hunting unlike the jaguar. They should have paint to decorate almost everything. The volcanic stone is important and the wood. All those weapons were attached with "glue" , some natural resin.
  11. Yes, I need the creator to discuss this. I don't even understand the concept at all, how it will be in the long term. For now it is nothing more than a formation that is selected with a single unit. I will try to define Battalions or squad.
  12. it would be the same with other props and without a chimney.
  13. I can confirm, it's working weird. I assigned 2 herds, he killed 1/3 he omitted the first 2 dams, in the next cavalry rider he got worse since he avoided killing he only followed the waypoints he went for the second herd.
  14. Introduction. This mechanic derives from hybrid games and subgenres of RTS and Wargames. The tactical real time games .. Real-time tactics (RTT) is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement as well as the greater importance of individual units and a focus on complex battlefield tactics. this mechanic in conventional RTS is called formation-group (Rise and Fall: CaW) or control group points(Praetorians). ____________________________ This post will include several sections, technical, artistic and gameplay. The first discussion here is the visual, when i tried it i didn't even know how it worked. I think that to avoid confusion there should be an extra factor. Something visual that allows the player to distinguish that the formation is now one ( single thing. A banner or graphic identification, above I leave an example.
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