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Everything posted by Lion.Kanzen
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It's because of the walled ring.(I guess) We could try to make it look less perfect but more organic. Make it look like it was created on a landform( Crater) plus rubble.
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- millenium a.d.
- vikings
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Can "we" make a low poly with the same concept?
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anything advertising. or stationery. Business cards, I know how the COVID is in Europe. Any material for printing or for social network. I was updating my portfolio and included the flyer. Seeing various flayers made me want to design more.
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the angle (take) was lateral.
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The problem would be the pikes.
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This mechanics is complex, you must spend a while I send you torches before it burns. This means that the more fire attacks the damage accumulates, making the snowball effect. With the siege towers and rams you can research technologies to protect them, what was done was to cover them with wet skins. in the case of the Roman fortress it would be another abstraction, the soldiers garrisoned are supposed to act as firefighters. Things are situational. What I noticed is that the buildings connected to the influence of other buildings. It doesn't just depend on a single factor.
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We have to introduce support mechanics against X damage. The defenses should have technologies to withstand fire.This is already rolling out in AoE IV where all units fire torches. The only ones that cannot be burned are the walls.
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Yes, this is a daunting task.
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Wouldn't it be better to reduce the Accuracy? This is how this mechanic is handled in various games.
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could you create more physics?
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using content from 0 AD in an open source browser game
Lion.Kanzen replied to devland's topic in Help & Feedback
the architecture is faithful but the bases and layout of the building design are those of an RTS style. -
We should add. In modern RTS this will already be a reality.
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Woke politics, It does not surprise me. In the tutorial they talked about refugees, I imagine the Poles and their struggle on the border. Instead of using that propaganda, I would call them Settlers or explorer. One more sense of grab land.Braver and less compassionate.(in the sense it's a pity). I like the unity of the explorer concept.
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mere sauce does not make pizza. I see the positive, but it is still far behind. Something is planned, we just have to see what is viable
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in multiplayer yes. The early is different from the previous AOEs, similar to AoE III. The most impressive are the defensesz in imperial everything is destruction. The buildings are weak, I like how balanced the conventional siege engines are. With a couple of spearmen you burn siege units (with torches) I like cities that are closed, it is very easy to close cities in AOE IV. The walls are the best of the game. I don't like the economy, it run out fast. It's hard to make a good booming. I like how fire works in this game. 0A.D has that mechanic in diapers (is too early stage). Scouts are interesting yelling/whistling and bringing sheep like magnets. Some factions units are not binary, they literally have a girl's voice. Scouts are women with at least some factions. Landmarks are generic. The pings are used to give orders to the allied AI. Certain maps are very laggy. The AI makes the game entertaining with its attacks, but it's like it doesn't want to beat you. Music is normal. Some factions can hide in the woods, others cannot. The gold mines are all the same and the stone mines as well. It has the mechanics of units like archers entering melee combat. The maps are interesting, but very few. There are very interesting buildings, but nothing new in the franchise and the Mongols work like our Xiongnu. The lack of zoom must be for the performance. You can only rotate (pan) the camera , so you can't make a tilt movement.
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it would be nice to make a new topic.
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Special units Concept Art.
Lion.Kanzen replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
The arsonist would be a maniac, he would burn everything that can be burned. His face would be like this montage I made. -
Those fire mechanics are fun.
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you'll get used to worse things here. lol. It is only to be patient.
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the second time without lag it was quieter, but boring. I'm going to see if I can handle a third game. The first time everything draws attention. Every time the units screamed I was alert. I always liked the sound but knowing that the scouts whistle and scream every time there is a unit is good mechanics.
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fan of the saga. Nothing more and nothing less.
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the game is fast with the CS. Just tried the AoE IV and I'm disappointed. Our game has more personality and soul. How AoE is generic feels like EE 2 or 3.