![](https://wildfiregames.com/forum/uploads/set_resources_1/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
Mythos_Ruler
WFG Retired-
Posts
14.941 -
Joined
-
Last visited
-
Days Won
59
Everything posted by Mythos_Ruler
-
Demo - Infantry Barracks for 0 A.D. Rise of the East mod
Mythos_Ruler replied to Iskandar's topic in Rise of the East
*moved to Rise of the East* forum. -
New player with a few comments/ideas
Mythos_Ruler replied to McAllisterw's topic in General Discussion
We would need to remake the palisades for all of this to work. A new palisade set for each culture, because not every culture's stone walls are the same lengths. -
Alpha 14 Planning
Mythos_Ruler replied to Mythos_Ruler's topic in Game Development & Technical Discussion
Let's get this one worked out if we can. It's a 'self-balancing' thing for the techs. Add more armor to your units, they get slightly slower. Things like that. It's one of the main effects missing to where I can actually start adding this self-balancing to the techs. -
Alpha 14 Planning
Mythos_Ruler replied to Mythos_Ruler's topic in Game Development & Technical Discussion
UnitMotion/Walk/Speed UnitMotion/Run/Speed -
Alpha 14 Planning
Mythos_Ruler replied to Mythos_Ruler's topic in Game Development & Technical Discussion
I'd also like to make a request for someone to implement the movement speed tech effect please, so I can start integrating that into the erstwhile tech tree. -
Alpha 14 Planning
Mythos_Ruler replied to Mythos_Ruler's topic in Game Development & Technical Discussion
So hey, we should probably pick one or two of the new features to implement. -
Could just use the wall's footprint in a 2D fashion.
-
See if you can get a mobile graphics card installed.
-
A new mid-range gaming laptop is likely to have a better graphics card than what my desktop currently has. My AMD quad core processor is from the generation prior to Intel's i5 and i7.
-
This is a only an AMD Athlon II quad core, 4GB RAM, with a budget ATI Radeon 5450 graphics card. I get something like 12 fps with all the game's graphics options enabled, but it's still playable.
-
-
Ptolemaics will not be in the next alpha, since progress is currently pretty slow. However, it's not a bad thing to name the next alpha something related to them, since they are being worked on and will be released probably the next alpha after that.
-
patch http://trac.wildfiregames.com/changeset/13405
Mythos_Ruler replied to raymond's topic in General Discussion
I think ideally there wouldn't be a hard limit, but rather a "diminishing returns" variable where you're better off just spending the resources and building another farm field once you get 5+ gatherers on a farm field. -
Working on stuff for Alpha 14.
Mythos_Ruler replied to Mythos_Ruler's topic in Game Development & Technical Discussion
Another big commit: http://trac.wildfiregames.com/changeset/13409 *I fixed this in the next commit. -
I wouldn't mind that. Would be a nice differentiator.
-
I actually prefer tech portraits to maintain their dark background. Keep them differentiated from unit portraits.
-
I think all ships should have a blue background, for obvious reasons. BTW -- that quinquireme portrait is pretty boss.
-
http://www.youtube.com/watch?v=FVBYn9Ops4w
-
Alpha 14 Planning
Mythos_Ruler replied to Mythos_Ruler's topic in Game Development & Technical Discussion
But the Blacksmith is supposed to be the weapons and armor research building. Unlocking units and researching health and speed go to the Barracks. What I could see is keeping the Champions available in the Fortress by default (without the need for an unlocking tech), but requiring an unlocking tech in the Barracks to unlock their training in the Barracks. How to do this? Only way I see, is to double up the Champion entities so that the ones available in the Barracks have a different <RequiredTechnology>. Any other ideas? -
Perfect.
-
Hmm, I use KVIrc: http://www.kvirc.net/
-
Rome 2 Total War Factions
Mythos_Ruler replied to lilstewie's topic in Introductions & Off-Topic Discussion
This is absolutely the Battle of Pydna, where the Romans defeated the Macedonians in the 3rd Macedonian War. The battle is a tragedy of epic (Greek) proportions. The Macedonian phalanx was succeeding in driving back the Roman legions. The Roman commander, even years afterward, often mentioned the professionalism of the Macedonian phalanx had amazed him and even sent the hairs on the back of his neck to stand on end. Anyway, the Macedonian phalanx (made up of lower and middle class Macedonians) had succeeded in pushing the Romans back, but the upper class Macedonian cavalry refused to charge into the fray and support the phalanx. See... the upper class was largely pro-Romans because it suited their business interest. When the Macedonian king Perseus was wounded by a stray arrow, it was all the excuse they needed for the Macedonian cavalry to flee the field and leave the phalanx defenseless on the flanks. So, eventually the Macedonian phalanx, without cavalry support, was outflanked and routed from the field. Tens of thousands of brave Macedonians were hunted down and slaughtered in the rout. This ended the Macedonian state as an independent kingdom. The home of Alexander became a rump state, under Rome's "protection." King Perseus was forced to surrender and was sent to Rome to be paraded as a captive in triumph. The only bright point of this story was that Perseus and his family was allowed to live out their lives in relative comfort as "guests" of Rome. One of Rome's rare magnanimous moments. Even though hundreds of thousands of Macedonians were sold into slavery. -
Alpha 14 Planning
Mythos_Ruler replied to Mythos_Ruler's topic in Game Development & Technical Discussion
See if you guys like this: http://trac.wildfire...changeset/13407 Test it out and see if it works. Suggest some tech portrait designs too. I find myself having to reuse a lot of the existing tech portraits.