I would like to propose a change in how hunting works. Right now, the only main two sources of reliable food are farming and fishing. Hunting deer or other medium game requires too many units chasing them down for a very small amount of food. To remedy this, I would recommend a mix of increasing the amount of food that animals carry, reducing their health, and slowing them down. This gives units a better chance to catch them without having to run halfway across the map or sending 30 archers to kill one deer. One other thing to help make hunting feel more natural would be designating animals as either small, medium, or large game. Values right now are temporary and subject to playtesting. Small game would be things like peacocks, rabbits and chickens which would carry about 100 food a piece. Medium game would be things like deer, boar, camels, gazelles and carry about 200 food a piece. Large game would be animals like elephants, walruses and hippos and carry about 500 food a piece. This would let the player immediately know how much food the animals are worth without having to learn every single animal. Anyway, what do you guys think? Has hunting been working well for you and I am just an idiot? Are there any parts of this that you would like to see modified?