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ribez

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Everything posted by ribez

  1. hi, the description layer for some Heroes in the History section of main menu is too tall for a 1366x768 screen resolution, for example for Celt Kunobelinos and Boudicca and for greek Xenophon. To replicate: from main menu go to History and choose the Celt civilization. move the mouse over the information point of a hero like Kunobelinos and Boudicca
  2. Welcome! maybe you should read this post http://www.wildfiregames.com/forum/index.php?showtopic=11297
  3. unfortunately, it seems there's another spam bot in the wiki
  4. reconstructions of some roman buildings http://italicaromana.blogspot.com/
  5. hi, i want alert the webmaster: there's a spam bot that is editing wiki pages
  6. http://www.mygamefast.com/ It refers to Panda3D game engine. Maybe issue 1 and 2 could be useful, or, at least, a source of inspiration :-D
  7. there was a bug with promoted units that lost the membership with their group. I don't remember if the bug was fixed in Alpha 6 or in the actual SVN (next Alpha 7)
  8. thanks The new menu looks very professional
  9. could someone with an updated svn post some screenshots of the new road demo map? thanks
  10. Exactly! Greek daemon (or daimon) can be considered the equivalent of roman genius
  11. genius http://en.wikipedia.org/wiki/Genius_%28mythology%29
  12. wonderful The arc will be only eyecandy or a building with some properties?
  13. probably it was asked already: do you think to implement the day/night cycle to make the world more alive?
  14. cool idea, but probably a simple line could be more visible at every zoom level
  15. yes, but 'Call of Duty' are english words, so the game mantains the same english name all around the world. Instead 0 is a number and A.D. are latin words (Anno Domini). In Italy, where the language is derived mostly from latin, i think it's more natural read the title in italian than in english: ˈdzɛro a di' Just my thought
  16. mmh... a tool called DevIL and a ticket n° 666 to delete it.... i fear of consequences
  17. hi, i'm not a programmer, so excuse me if i will say a foolish thing. Is it possible using a mix of the two techniques, so area is used only if it represents at least 5 tiles, otherwise tiles approach will be used?
  18. excellent :-) but i think you should add a gradient to one side of the border: if you plan to not give a border to Gaia, it's not obvious to understand what is the inside or the outside of a territory, if it don't borders with another territory
  19. is this a Minotaur's scenario?
  20. yes, you're right, we don't know yet. I have made this assumption looking to Civilization game, where city spawning was a heavy used tactic to obstacle enemy expansion. To avoid this, programmers have introduced the concept of corruption, that makes less productive the farthest cities from capital
  21. but i can always send something to repair building and restore health, and it adds micromanagement, or i'm missing something? (probably yes )
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