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ribez

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Everything posted by ribez

  1. various suggestions to improve (in my opinion) this great game: if i create a group, at the left appears a button to select the group. A double click should center the view to this group, like it is possible with the keyboard.possibility to give a name to the group, or maybe assign a custom icon. For example, if i create a group only with cavalry units, it should be nice assign to that group a horse icon, to remember the composition of the group.visualize promotions and group like Warzone 2100. Here an example.add some food plants popular in Mediterannean places like olive tree and Opuntia ficus-indica (Indian fig opuntia or barbary fig)units should privilige roads (if exist). For example, in map "Acropolis II" there's a wonderful road that connects the two factions, but, if i send units from my city to the enemy one, units didn't use the road: maybe every type of terrain should have a modifier of units speed, to boost the use of roads.when i have a group of units in march and change the point of destination, the group change direction instantly: it would be possible make this transition more smooth? It also should be great if a column formation, to follow roads with bends, could have a radius of curvature, instead of always be straightI hope I made it clear. English is not my first tongue
  2. Just a curiosity: searching for the folder to install user created maps, i've discovered that the installer install the game in this directory: C:\Users\RiBeZ\AppData\Local\0 A.D. alpha\ and not in the Program directory. Why? I've Windows 7 64 bit. thanks
  3. if alpha 6 will be roman related, i suggest "Fortuna", the goddess of fortune and personification of luck in Roman religion
  4. hi freethread, have you made any progress to your map?
  5. Hi, loading a random map with Latium settings, i have these errors, even if game runs ok: Loading RMS 'maps/random/latium.js' Loading map generator script 'maps/random/rmgen/area.js' Loading map generator script 'maps/random/rmgen/constraint.js' Loading map generator script 'maps/random/rmgen/entity.js' Loading map generator script 'maps/random/rmgen/environment.js' Loading map generator script 'maps/random/rmgen/library.js' Loading map generator script 'maps/random/rmgen/map.js' Loading map generator script 'maps/random/rmgen/mapgen.js' Loading map generator script 'maps/random/rmgen/noise.js' Loading map generator script 'maps/random/rmgen/painter.js' Loading map generator script 'maps/random/rmgen/placer.js' Loading map generator script 'maps/random/rmgen/point.js' Loading map generator script 'maps/random/rmgen/random.js' Loading map generator script 'maps/random/rmgen/terrain.js' Loading map generator script 'maps/random/rmgen/tileclass.js' Loading map generator script 'maps/random/rmgen/vector.js' Initializing map... Creating new map... Creating players... Painting elevation... Painting terrain... Creating base for player 1... Creating base for player 2... Creating base for player 3... Creating base for player 4... Creating bushes... Creating rocks... Creating stone mines... Creating metal mines... Creating straggler trees... Creating sheep... Creating fish... ERROR: 245 16 ERROR: 244 48 ERROR: 238 80 ERROR: 238 112 ERROR: 239 144 ERROR: 247 176 ERROR: 239 208 ERROR: 237 240 Creating deer... Creating berry bushes... Saving map... Number of entities: 2187
  6. sure... i'm absolutely agree with you. so i'll just postpone my weekend full immersion of one week
  7. I saw that all tickets of milestone 5 are closed. do you think to publish Alpha 5 today, so i can test it during the weekend? just kidding!!!! i'm not one of the moaning boy that every open source project has. So take your time, but i admit that i'm really excited for this release and i think i will start to try to give my little contribute testing and making some maps Good job, guys
  8. wonderful may i suggest you also a boat bridge?
  9. beautiful... i love mountains/hills maps
  10. hi, this is my first post, but i'm lurking your project for almost 4 years (it wasn't open source yet) :-) about the topic, maybe citizens can turn in soldiers in a random time, for example from 1 to 5 (or more) seconds, simulating the time needed to dress the armour and avoiding micromanagement sorry for my bad english
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