-
Posts
292 -
Joined
-
Last visited
Everything posted by ribez
-
i'm not agree with you i like very much the music, and i found that it's not annoying just because it isn't epic. But, maybe, a big battle could trigger a music more epic
-
i suggest you to post your comments also in your native language (maybe spanish?) because Google translate isn't very good i think you want to know if AI players can play in maps with islands: sorry, but actually no
-
yeah, i think this system only benefit the winning nation: we need a sort of trade-off, like revolts (Spartacus rules )
-
The Alpha 9 Preview-Thread
ribez replied to JuliusColtranePille's topic in Game Development & Technical Discussion
that's probably the reason because i've never seen it in a map -
The Alpha 9 Preview-Thread
ribez replied to JuliusColtranePille's topic in Game Development & Technical Discussion
currently is there a well in Atlas like the one i see in the picture? oh, and yes: i see some improvements -
The Alpha 9 Preview-Thread
ribez replied to JuliusColtranePille's topic in Game Development & Technical Discussion
ah, ok... it explains all -
The Alpha 9 Preview-Thread
ribez replied to JuliusColtranePille's topic in Game Development & Technical Discussion
just a note: palms aren't native of Italy, even if this picture could represent a roman city in North Africa or Middle East -
The Alpha 9 Preview-Thread
ribez replied to JuliusColtranePille's topic in Game Development & Technical Discussion
LOL there was something strange in these houses EDIT: looking the moddb image: so the name of Alpha 9 will be "Ides of March"? this name is one of my favourite, even if it wasn't suggested by me http://www.wildfiregames.com/forum/index.php?showtopic=15425&st=0 -
Advanced attack features
ribez replied to quantumstate's topic in Game Development & Technical Discussion
great! this patch affects the behaviour of archers to keep a certain distance to the target? -
The Alpha 9 Preview-Thread
ribez replied to JuliusColtranePille's topic in Game Development & Technical Discussion
maybe you team guys should discuss this question internally -
The Alpha 9 Preview-Thread
ribez replied to JuliusColtranePille's topic in Game Development & Technical Discussion
very nice it's the perspective, or the porch tiles are larger than roof tiles? -
The Alpha 9 Preview-Thread
ribez replied to JuliusColtranePille's topic in Game Development & Technical Discussion
i don't have any Android phone or tablet, and i would prefer pathfinding feature to Android implementation, but i agree with you: it's an open source game after all -
The Alpha 9 Preview-Thread
ribez replied to JuliusColtranePille's topic in Game Development & Technical Discussion
oh... lovely it's barracks? -
The Alpha 9 Preview-Thread
ribez replied to JuliusColtranePille's topic in Game Development & Technical Discussion
+1 for rowing animations now ships lacks of only 3 things: smooth rotation when the ship change directionwakesgraphic of row that enter the water -
just look the first post: it's always updated
-
please read the first post also it's updated with all the suggestions
-
only JuBot and qBot
-
Progress reports on funded work
ribez replied to Ykkrosh's topic in Game Development & Technical Discussion
-
Progress reports on funded work
ribez replied to Ykkrosh's topic in Game Development & Technical Discussion
just for reference (even if is not directly connected with long pathfinding): http://pedsim.silmaril.org/ examples PedSim Behavior and Background -
Progress reports on funded work
ribez replied to Ykkrosh's topic in Game Development & Technical Discussion
i don't think that the pathfinding in Warzone 2100 is so evolute: sometimes units has bad behaviour, and the maps are much simpler than 0 A.D. ones! -
Unit And Building Names
ribez replied to Davarish's topic in Game Development & Technical Discussion
why not call barracks as praesidium (plural praesidia)? http://www.scribd.com/doc/16755660/Praesidium-social-military-and-logistical-aspects-of-the-Roman-armys-provincial-distribution-during-the-early-principate -
Unit And Building Names
ribez replied to Davarish's topic in Game Development & Technical Discussion
Outpost Turris or Statio (plural Stationes) http://it.wikipedia....io_%28guerra%29 another roman structure was Burgus (plural Burgi), bigger than a Statio, but smaller than a fortress http://it.wikipedia.org/wiki/Burgus (but the article says that it is a late imperial structure, used along the limes) Castella were forts of auxiliary units, while legions were in castra (http://it.wikipedia...._(storia_romana) ), but i think we can use your suggestions maybe we can distinguish between castra and castra hiberna; the least were a semi-permanent Army Camp, used during a war in occupied territory. More difficult is to find a name for barracks, since castra were also barracks. Maybe we can use the name of a building that was in castra, fabrica (plural fabricae), tha weapons factory -
Progress reports on funded work
ribez replied to Ykkrosh's topic in Game Development & Technical Discussion
probably you've already seen it, but there is another paper from the same author: A Comparison of High-Level Approaches for Speeding Up Pathfinding -
Progress reports on funded work
ribez replied to Ykkrosh's topic in Game Development & Technical Discussion
it looks like a brilliant solution... waiting for performance measurements -
Progress reports on funded work
ribez replied to Ykkrosh's topic in Game Development & Technical Discussion
it seems a big step ahead