Jump to content

ribez

Community Members
  • Posts

    293
  • Joined

  • Last visited

Everything posted by ribez

  1. instead of drain the building's health, that adds micromanagement, why don't reduce the building productivity? for example, a house instead of produce a woman in x seconds, if it's heavily sorrunded by enemy territory, it will produce a woman in x*f, where f is a factor >1
  2. how about this idea to satisfy both of you?
  3. to avoid cheating with civic centre spawning, what about if civic centre cost is proportional to the distance to the nearest civic center (or border) of your faction? and maybe inverse proportional to the distance to the nearest enemy civic centre (or border)? Also, if you know how culture works in Civilization 4, the construction of some buildings like temples and theaters affects the cultural influence that your faction has on nearby players
  4. interesting idea the only drawback i see is the possible spawning of civic centre. Maybe it should be much expensive to prevent this
  5. i like it, but i prefer a version with a large gradient: it can be helpful in maps with many objects. How about gaia? it has a border?
  6. i vote for the first. How it should be visible among trees or other objects?
  7. this is how Civilization implements borders in 3d view: Civ 4 (which is the one i prefer): http://www.civfanatics.com/gallery/showimage.php?i=3305&original=1 http://www.civfanatics.com/gallery/showimage.php?i=3370&original=1 Civ 5 (less clear IMHO): http://www.civfanatics.com/gallery/showimage.php?i=3144&original=1
  8. Thunderbird has just updated the rss contents, thanks
  9. hi, i hope it isn't the wrong section: from yesterday the rss of trac timeline (that i use in thunderbird to get informed about latest developments) has stopped working http://trac.wildfiregames.com/timeline http://trac.wildfiregames.com/timeline?milestone=on&ticket=on&ticket_details=on&changeset=on&wiki=on&max=50&daysback=90&format=rss
  10. http://forums.civfanatics.com/showthread.php?t=431236
  11. it could be cool, but maybe the fire should diffuse the light in the space around
  12. no problem... if you'll hear some voices during your sleep, it's my spirit that is inspiring you
  13. thank you for me the problem is that i use a different password for every site i'm registered, so, if i can avoid to register to the site, i prefer not to register maybe you could relax permissions also for arabian night's map
  14. http://www.wildfiregames.com/forum/index.php?showtopic=14739&view=findpost&p=219553
  15. hi, it's necessary to register myself to your forum to download the guide?
  16. yeah... i want a WWII mod and also a crusade mod, a renaissance mod, a napoleonic mod, a..................... Good video Pureon. I like the scenery very much
  17. another tool to translate is Pootle. It can be installed on the 0 AD website and translators can contribute online. Unknown Horizon (a Anno 1602 based game) uses this tool
  18. per ora non l'ho provato, ma agli altri pare che funzioni, quindi potrebbe essere un problema di porte bloccate dal router
  19. hi simtopia23, i'm italian too, and here there are also others about your notes, remember that the game is in alpha stage and some concepts like trade are not implemented yet. Here http://trac.wildfiregames.com/report/3 you can see what developers have planned for future alpha releases (next will be Alpha 6) Meanwhile you can contribute with your ideas and suggestions or reporting bugs. If you have graphic or coding skills, you can ask to join to developers team here http://www.wildfireg...p?showforum=306
  20. what about ambush in forest? will it be possible with new implementation of pathfinding?
  21. wow this is why i love this game and this forum, because following the development process is very instructive and interesting, even for a non-programmer like me
×
×
  • Create New...