
General Octavian
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Everything posted by General Octavian
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http://www.nucleardawnthegame.com/ New game that released on steam a few weeks ago. It's super fun but needs a bigger player base. It offers a combined RTS-FPS experience in the way that each team has a commander who builds armories, power stations, turrets, ammo supplies, tele porters, and more! They set objectives and support teammates. The soldier's duty is to capture resource points and drive the enemy back. 4 classes with several weapon kits each, the classes are pretty well balanced. There is a rank system, unlock system, and you are rewarded experience for healing teammates, repairing structures, and damaging structures. Vehicles will be implemented eventually. They are already in the game but not unlocked. The maps are pretty big and very nicely made. I encourage you to at least try it when Interwave studios gives a free weekend or two on steam in December if not sooner. The games needs publicity and I thought I'd share t with you guys Add me on steam if you buy the game: I go by FlyingHigh P.S. If you would like training, my friend who is a veteran from Beta 1 and I will train new players so they can beat the trash out of the teams that stack players. The game easily gets unfair with team stacks
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Will traders eventually automatically go from one market to another to trade? Or is it going to be manual?
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Technology implementation
General Octavian replied to Darth_Malloc's topic in Game Development & Technical Discussion
Love <3 -
precompiled mac version done
General Octavian replied to cc_julian's topic in Applications and Contributions
There is no build folder I have found. IDK where to put xcode project in able to run atlas. -
In BFME2, when a hero got close to nonhero units,The nonhero units would cheer and a colored aura appeared on the units in the AoE. Is this whats planned?
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I agree with what tino said! I quite like that idea of tying cavalry limit to territory size.
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Large...wall...of...text. Please space out paragraphs and make neater
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precompiled mac version done
General Octavian replied to cc_julian's topic in Applications and Contributions
Do you have instructions on what to do with the files -
Hey Mtkatz will you be getting a Alpha 7 working soon after release?
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Alpha6 Binaries For Mac Os X Here is Alpha 6. No sound or atlas though
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I have a fairly new iMac from Jan 2010 and I was sure 0 A.D. would work beautifully on it when a release for mac came out. I am running the current version its real nice except for one thing: on detailed maps like Mediterranean the game does little pauses quite frequently and its bugging me a great deal. Is the game fully optimized for good playability?
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Cant make it either sorry
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Unfortunately i have no idea what time UTC is converted in GMT
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Very nice!
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I second that <3
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thanks for the reply you guys are doing a fantastic job!
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When will the Persian Civ be added to the game?
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Overpowered Ranged Weapons Vs. Supply
General Octavian replied to kephra's topic in General Discussion
I think javelinists should have to run forward to throw their spears in the first place. Thats the only way to realistically represent them anyways unless they are using javelins for melee -
Shadow Rendering
General Octavian replied to Shield Bearer's topic in Game Development & Technical Discussion
I really do like the new UI... current looks like a rip off of AOE2 if i remember correctly... New one looks unique -
Shadow Rendering
General Octavian replied to Shield Bearer's topic in Game Development & Technical Discussion
Wow! I love the new UI XD Beautiful!!! Shadows are nice too -
Promoting Enemies Units Xd
General Octavian replied to General Octavian's topic in Game Development & Technical Discussion
Hahaha ok I just wanted to let you know, it seemed funny -
So i was playing a match against a Jubot and i built up a army and promoted them all to finish the game quick. I go scout and the AI hadnt expanded their base or built an army. I wanted the AI to be as much of a challenge as it could be so i experimented clicking their units and promoting them and it worked! I dont think this is a big problem or anything, just something that could be corrected whenever haha
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Will wall upgrades be available? (arrow towers, catapults, boiling oil)?
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Both would be nice