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historic_bruno

WFG Retired
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Everything posted by historic_bruno

  1. Fixed in r12943 That one is buggy, look at the black "holes" in the water. For the other differences, perhaps the map settings were tweaked?
  2. Well there's a lot of exciting work being done on the rendering side of things, and more is planned, so I'd say it's a good opportunity for anyone with the know-how to contribute, helping make pyrogenesis a great, modern engine Yes, though it would be nice if Philip could update the reports
  3. Thanks! Would you be willing to replace the old screenshot with this one used in the English article? I'd do it but the description needs updating too
  4. Where did you download the installer from, and perhaps it didn't completely download and is corrupted?
  5. If you haven't modified any of the files in SVN, then there's no risk to using Revert. Someone else had a problem updating today, one of the animations became corrupted.
  6. The problem is that would make the texture larger, which requires more memory. Besides, the sky is really only intended to be seen indirectly, as reflected in water. Nice screenshots though!
  7. Have you tried to revert / update again? Also when you do a Clean Up, you should do it from the root of your SVN working copy (\ps).
  8. Ah, indeed after some analysis with gDEBugger, it appears we are beyond that limit. Even on fixed renderpath, the GL textures alone are 57MB at the start of the default map. I suppose the requirements can also be updated to specify a minimum of 128 MB video memory.
  9. (Since as a programmer, I never applied by formal application:) I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  10. That's what I was thinking, but I also don't see any way to revert it now :/ Nevermind, I figured it out.
  11. Hmm not good enough for minimum requirements? I know even that is subjective, do we want minimum requirements to be very playable, or just the game works without errors?
  12. OK if the consensus is CC-by-SA, the next question is do we have to ask all past Trac contributors if they're ok with us adding this license, or can we just ignore that unpleasant little detail? Maybe we can say it had an implicit CC-by-SA-compatible license all along since it's a wiki Then let's get some code for the Trac templates with CC logo(s)/link(s) and shoot them off to Philip fcxSanya was doing some related work on Trac here (staff forum).
  13. Thanks, that page indeed looks like a better reference.
  14. Relevant licensing question, what's our license for content added to Trac? I ask because it's conceivable people will want to know that before using information from it, someone might create a page and then refuse to allow it to be copied, etc. If we have one, it should be stated clearly, if we don't, we should decide on one (I guess some type of Creative Commons license would be best)
  15. You already created a topic for this bug, please don't create more than one. Yours is not the only bug in 0 A.D. and you've been given numerous workarounds and advice to avoid it, please consider those and either contribute a fix yourself or wait for the developers to do so.
  16. A few quick thoughts about the English article: This seems blatantly incorrect: "Multiplayer functionality is implemented using peer-to-peer networking without a central server.[9]" I wouldn't characterize our multiplayer system as peer-to-peer, as there is a single fixed host and multiple clients, and that doesn't change during a game. Peer-to-peer would imply that if the host left for some reason, the other players would continue playing as both servers and clients. I don't know if p2p was originally planned or this was just an error in phrasing. When the new website goes live, we'll have a source for the latest minimum system requirements and other stuff I'm sure. Let's not forget to update the links to http://play0ad.com! Let's be specific about which OS versions we officially support e.g. Windows 2000/XP/Vista/7/8, Mac OS X 10.5+, we could perhaps mention Linux distros that officially package 0 A.D. releases We could mention some open-source technologies and standards we use like SDL, Spidermonkey / Javascript, wxWidgets, COLLADA, XML, JSON, etc. It doesn't even mention that the engine is written in C++, and much of the gameplay scripted in JS! We should add the distinction between part 1 (500 BC - 0 AD) and part 2 (0 AD - 500 AD), even if only to say we are currently working on part 1 and part 2 will follow with e.g. more civs and features. No mention of being SourceForge Project of the Month in June? http://sourceforge.n...potm-june-2012 ADDED
  17. Didn't see a topic for this yet, so I'm creating a new one. This will be where we can discuss updates/changes to 0 A.D.'s Wikipedia page(s) without cluttering other topics: http://en.wikipedia....28video_game%29 http://ca.wikipedia.org/wiki/0_A.D. http://cs.wikipedia.org/wiki/0_A.D. http://de.wikipedia.org/wiki/0_A.D. http://el.wikipedia.org/wiki/0_A.D. http://es.wikipedia.org/wiki/0_A.D. http://eo.wikipedia.org/wiki/0_A.D. http://fr.wikipedia.org/wiki/0_A.D. http://it.wikipedia.org/wiki/0_A.D. http://pt.wikipedia.org/wiki/0_A.D. http://ro.wikipedia.org/wiki/0_A.D. http://ru.wikipedia.org/wiki/0_A.D. http://uk.wikipedia.org/wiki/0_A.D. http://vi.wikipedia.org/wiki/0_A.D. http://zh.wikipedia.org/wiki/0_A.D. Let's get outdated information updated, flush out the articles, if there's anything that looks blatantly wrong, find a source and correct it. Just make sure it's all done according to Wikipedia guidelines, which differ by language and can be rather confusing. I will be moving a few off-topic posts here.
  18. Thanks for doing the screenshot! I uploaded Honor Bound to Wikimedia Commons, since I couldn't upload it directly to WP (I'm not a verified user yet): http://commons.wikim..._Main_Theme.ogg and I replaced the old theme on http://en.wikipedia....28video_game%29. Definitely a learning experience, using WP... (BTW one problem with replacing the old screenshot, it seems to have kept the old filename which is no longer accurate, and some of the captions and context may not be correct any more, for example here: http://en.wikinews.org/wiki/Wikinews_interviews_0_A.D._game_development_team)
  19. Interesting idea, we could render a scene from 0 A.D. I would recommend not loading an actual map due to the delay involved, the screen should appear instantly. We could possibly do that with COLLADA if we extended the importer and renderer to handle more complex data formats. I do think it's best to have graphics options take up the full screen, because there's no way we can fit them into a smaller dialog without appearing cluttered (see: current in-game settings). Another recommendation I would make is to have simple and advanced modes. "Simple" would be the default and offer high/medium/low quality presets, "Advanced" would be like the above examples. Most people won't care about antialiasing/AO/etc. and there's the chance they'll just mess things up if they don't understand them. The average player will want the game to detect the best configuration for their system, and have a way to change things later if they so choose. Which brings up two further concerns: 1) we need a way to set the best default configuration for the user's system, and 2) we need a way to detect and disable or "gray-out" certain options not supporting by their GPU/drivers.
  20. I think there are bugs in the player data initialization (especially diplomacy and technologies). As a workaround, try saving and loading the map, which should force that data to reset.
  21. Agreed! Should we include the 0 A.D. / WFG logos in the image? What about the UI? Here are my favorites so far:
  22. Hmm, that's bad, IMO there should be no GLSL shaders loaded unless the user enables that option. If we haven't confirmed that yet, we should go through all the current effects and make sure.
  23. Please attach system_info.txt, crashlog.txt and crashlog.dmp if they exist, they are all located in the same log folder.
  24. Build warning: ..\..\..\source\soundmanager\js\SoundGroup.cpp(176): warning C4018: '>' : signed/unsigned mismatch
  25. A "CTD" is a crash to desktop? (had to look that up) If so, please go to the logs folder as feneur recommended, and attach the crashlog files.
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