Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2024-01-16 in all areas

  1. Really professional casting nice work @RangerK
    2 points
  2. There seems to be a rivalry between me and @ValihrAnt in the chat. This rivalry doesn't exist between the two of us, we just play to have fun, they are unrated games, to relax. Certainly in rated games the level would be better. I'm usually a troll in unrated games, I go all in almost every game, well I'm sure he can also play much better than that.
    2 points
  3. Might the team making the builtin encyclopedia find it useful to have custom illustrations? @ShadowOfHassen@Vantha@Lion.Kanzen
    1 point
  4. Well, I guess this is because he is actually in charge of DE, isn't he? Edit: and the post by @carpinchonegro was specifically about helping with DE which is made & maintained by @wowgetoffyourcellphone. A phantastic job by the way!
    1 point
  5. Thanks for the comment @borg-. In one of the earlier vids, I included and pointed out the good natured chat bw you and Vali that took place immediately after the game. So there's that. But the clicks, man. The clicks. Why not put on your Loco Max mask? Why not give it everything and then turn to the mob who will never understand what it takes to perform at an elite level, and ask them "Are you not entertained?"
    1 point
  6. This video explains it well https://youtu.be/C8YtdC8mxTU?t=976
    1 point
  7. That is correct. Ensuring consistent quality and balancing between a huge number of civilizations is hard and even more so with a tiny amount of people to work on it. We have scripts of course, but before I joined the team, there were a lot of missing assets, broken models, unfinished ones etc. I had been advocating for years when I was a modder for more civilizations integration, kinda gave up on it when I joined the team because some team members were really adamant because of the reasons I quoted above. Then the kushites got in, and finally the han. Another big barrier to the addition of new civs is the scrutiny they go under. Everything is fine with a mod until it gets in SVN, or wants to get in it. Then you need to redo everything. Another thing that is much less mentioned and is starting to be a problem is the art "quality" in the performance sense. @Alexandermb did an incredible job in updating the assets to be more beautiful and more historically accurate (at least I think so) but we now have FPS quality assets in an RTS game, which on the lower end computers is a big issue because of the number of Drawcalls (200 for ships due to lack of instancing) We have models that have useless unseen faces, too many textures variations too (Although I absolutely love it) Shields are made of umbo, ring, front face, back face, which all use a different texture, maybe they could be mapped in a texture atlas, but then we'd need a lot of meshes. Ideally we could control the UVMap position in the actor, but I'm not sure how costly that is. More civs, more assets, more textures => less performance if not careful.
    1 point
  8. The idea was to have Empires Ascendant and Empires Besieged both covering 500 years of history. Then you get Millenium AD covering the 500 years after that. It would be nice to start the empires Besieged mod, with Parthia, Germanic Tribes, Tang Dynasty, Imperial Romans etc and make it available through mod.io.
    1 point
×
×
  • Create New...