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Showing content with the highest reputation on 2016-01-06 in all areas

  1. This may be unpopular among Britons players, but for the sake of diversity in strategy, I believe the champion units right now can use some balancing. Right now there is a dominant strategy, that is to use Britons and build sword champions spam. Britons' economy is quite advantageous for quick mass producing of champions starting in mid-game 15 minutes, and in late game once the market trade route is set up, the macro advantage is almost unstoppable. There are several factors that contribute to this optimization situation, and can be considered for potential balancing measures. Sword champions can be trained in barracks, and Britons' barracks are very cheap (300 wood, no stone) for mass training champions. Other civilizations can only train champions from fortresses or champion buildings, with severely limited production capacity. Possible balancing measure: increase the training time for champions from barracks.Swords champions have questionable unit roles. They have deus ex machina level stats, with highest attack, highest armor, highest capture power, fastest walking speed among melee infantry. They are the best at everything and tactically superior to any combinations of other units of equal costs, and they are extremely strategically maneuverable because of their fast walk speed. There is almost no point in making any other units. If the unit roles are properly designed, they should have weaknesses. What is the weakness of sword champions? The consequence of a single unit beating an army composition is greatly reduced diversity in economical and tactical strategy.To discourage creating an army of only champions and balance against the combat effectiveness of champions, a potential balancing measure is to make champion units cost two population.Melee champions should not be both the most combat effective and the most maneuverable at the same time. Their combat effectiveness should cost their maneuverability. This is also realistic, because heavier armor and weapon should make champion infantry move slower than their non-champions counterparts (while they should indeed move a lot faster if under-armored, e.g. Naked Fanatic, or Maiden Guard?). This principle is also represented in the weaker stats of champion cavalries because they have much better maneuverability.Melee champions should have a primary unit role of anti-infantry, not anti-building. Right now a bunch of sword champions can hack down a fortress without significant loss, which is not quite realistic. They should either be more vulnerable to defensive buildings' pierce damage with the same attack strength, or defensive buildings should have higher hack armor. Spear champions have half the attack being pierce damage therefore a lot less effective against buildings. If somehow sword champions are considered to be justifiably more effective against buildings, they should at least gain a weakness compared to spear champions.Finally, is the capture power of champions too high? 5 or 7 if boosted by hero, compared to 2 of normal units. This makes defense towers totally useless. 3, or 4 for champions seems more appropriate. But if champions gain vulnerability in other areas (slower, or lower pierce armor), this advantage may still be appropriate to their unit roles.
    2 points
  2. In the interest of transparency, the Wildfire Games team would like to report on the finances of the project as of 2015-11-25. 0 A.D. has funds in three places: Funds earmarked for the project and held in trust by US-based non-profit organization Software in the Public Interest, Inc. (hereafter "SPI"); A private account in the US, under the name of former project leader, Jason Bishop (Wijitmaker). This account is a legacy of the time before we became affiliated with SPI; Flattr, a Sweden-based microdonation provider. SPI Earmark for 0 A.D. As of 2015-10-31, the 0 A.D. earmark is USD 34,410.05. Web hosting costs about USD 85-90 per month, or about USD 1,000 a year, and are paid directly from these funds. Some of these funds (approximately USD 5,200) will soon go towards reimbursing Erik Johansson (feneur) who has bought the perks we promised our donors. Edit (2016-01-08): The perks ended up costing USD 5,611.10. We know donors have been waiting for their perks for a long time. We sincerely apologize for the long delay in perk fulfillment. Other Accounts In our "legacy" US bank account, we have USD 332.82. On Flattr, we have EUR 619.75 available, which are approximately USD 662.27. Total In total, we have approximately 35,405.14 USD in all three accounts. Concluding Remarks The 0 A.D. project finances are managed by the Treasury Committee: Erik (“feneur”), Adarash ("MishFTW") and Aviv (“Jeru”). We welcome your comments and suggestions.
    1 point
  3. Normally, yes. Given that it features CC-BY-SA content, the video could be considered a derived work from it, so should be under CC-BY-SA too. It's just a case of forgetting to set the license. Mods that mix art from 0 A.D. should also be under CC-BY-SA to not get in a legal nightmare. Else you have serious troubles when f.e. distributing a video or screenshot with mixed content. Additionally, many mods start from 0 A.D. art to modify it, which would make it directly derivative work, so requires CC-BY-SA. However, we don't require mods to be CC-BY-SA licensed. A total conversion mod that doesn't derive from nor mix with 0 A.D. art could use its own license for sure. But I haven't seen one like that yet.
    1 point
  4. 2. Speaking for Millennium A.D., Rise of the East and Aristeia: yes, they are released under the same license as 0 A.D. so CC-BY-SA 3.0 (that is for the art, the code is licensed under GPL => Just like 0 A.D. does it)
    1 point
  5. The list is here: http://trac.wildfiregames.com/wiki/Audio_Voice_List
    1 point
  6. Wall building process have some bug. I played alots of strategy games 0AD is great and have lots of new features and fresh tings if you compare with another games. Part of my strategy make walls to protect the cities. 1) I don´t understand why stone walls relase to build first insted of wood walls. 2) Sometimes i try make corners without any sucess try continue make a wall and don´t do it. 3) If you try do a wall and have some tree on the way don´t build the wall. it´s better allow do the wall and exclude the wood on the way and continue build jump the tree. because you can send some one to chop the tree and feel the rest of wall not completed yet. or if have some trees on the way automatic send someone to chop to build full wall on desired way. (trate chop as part of build wall process if have some tree on the way) buid and choop if necessary. 4) how i can build a wall and change the position (rotate) of then on map under construction process. I can record a movie to explain better if is necessary. buid wall build is not pratical like another strategy games. thats only thing i see on this game i really dont like. Cheers.
    1 point
  7. Ok I'm not sure if , is great help but I'm tired to report spammer, so, I found in Google this page, made by Google itself, the last attack was spamming about Casino site in Korean language. So I decide copy the url , obviously is not the exactly when they attack, but is some obviously. I report here and via Google, if another one of you guy knows where can take down this sites, we can be legion reporting and running their sites. https://support.google.com/webmasters/answer/93713?hl=es
    1 point
  8. Yeah, I linked the author of this mod to the concept art of the Roman buildings in 0 A.D. so I'm not surprised to see some similarities in the buildings. But indeed it seems he re-used quite a lot of 0 A.D. sources (notice some ground textures, especially the decal of the buildings. Also check out the building icons.) I must say that the ground textures look pretty good in the AOE2 engine
    1 point
  9. The whole architecture set is gorgeous, and the new campaign has voice acting again!
    1 point
  10. for(u8 i = 0; i < 10; ++i){ printf("No unfortunately :("); }
    1 point
  11. Hello all, I am Vikrant; currently in Bangalore, India (GMT + 5:30). My nickname is my first name and rest of it abbreviated. I have been playing AoE for past 16 years (almost half of my life) - completed all official campaigns in AoE 1, 2 & 3 including the expansions. Believe it or not - I, my wife and my dad often play each other over LAN. I have created some campaigns myself - particularly one about Mauryan empire. So I was pleasently surprised to find that as one of the civilizations in 0 AD. I studied Sanskrit for 3 years way back in school. But I have kept in touch and will be happy to contribute through it or historical research which is another thing I love to do. I installed 0 AD yesterday and this is my first post here.
    1 point
  12. Turkish here. GMT +2. Will probably go to university in Germany in july though (Hopefully , if I get admitted ) Until then, I'm from Turkey.
    1 point
  13. hmm. i noticed some, user disables shdows to optimizate the game, but is possibly, optimizated the shadow?. sorry for off topic.
    1 point
  14. Dark Tranquility - Misery's crown Kamelot - Elizabeth Kamelot - Silent Goddess Serj Tankian - Disowned Inc. http://www.youtube.com/watch?v=nNgA_9oJl4M
    1 point
  15. 1 point
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