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Showing content with the highest reputation on 2015-12-31 in all areas

  1. I've annoyed myself for quite a while now with the mediocre looks (only one texture and no snow whilst the other parts are covered with it) of the mountains in Alpine Valleys (2) so I tasked myself with reworking them. Here is a first screenshot: Question: Is it better? (only look on the one in front)
    1 point
  2. 0 A.D. doesn't and I don't think it will benefit from it (terrain quads are way too large in 0 A.D. and 0 A.D. does use an earlier version of OpenGL than 4.0 -> afaik 2.1)
    1 point
  3. A little of practice, a couple (say 3) of corrals and a couple of cavalry can really give a boost to your food. 1 cavalry gathers 5 food/s, compare that to a female citizen that gathers 0.5 food/s -> 10x faster.
    1 point
  4. 2-) 3-) is planned I called call to the arms
    1 point
  5. While for us, seasoned modders, that might be trivial, I can perfectly understand that that's hard to do for a starter. I suggest, like wackyserious does, to follow the tutorial exactly from beginning to end (and create a Gallic Axeman). That way you'll get some feeling with how those templates work. After that I think it's fairly easy to modify a Roman Legionnaire into an archer.
    1 point
  6. Try to stick closely to the tutorial http://trac.wildfiregames.com/wiki/CreatingNewUnits It will teach you the basics, and you'll get more ideas as you advance further. The instructions there are very clear, just follow each step. and try to create a Gallic axeman. Then, see if it will appear in-game after you finish working on it. Goodluck
    1 point
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