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Showing content with the highest reputation on 2015-11-09 in all areas

  1. I needed to record some slinging for a few classes of mine and thought I'd share just in case our animators would like to give the slingers new animations. It really is a lot of fun, though I wouldn't have someone standing as close as my cameraman Colin if you're just learning.
    4 points
  2. Wow. Looks pretty neat. Embedded your video as you wanted. Pasting the non-shortened youtube url allows it auto-embed.
    2 points
  3. oh nooo I could have been wearing my 0 AD shirt!
    2 points
  4. I've made an attempt to reimplement FXAA. Implementation is basically very similar to yours and some other implementations available over Internet (e.g. at geeks3d.com) Here picture to compare results: I don't know if this results are any better then previous ones. FXAA can blur textures as it detects edges during post-processing stage and tries to smooth them all. From my perspective it still looks better than aliased.
    2 points
  5. Position: Programmer (Graphics, Gameplay, AI) Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Name: Mikita Hradovich Email: nikagra (at) gmail (dot) com Location: Wrocław, Poland Availability: ~10h (it depends really) Age: 26 Occupation: Software Developer (Gigaset), Doctoral Study (Wrocław university of Technology) Bachelor Thesis on 3d landscape generation and some procedural techniques Skills and Experience: 4+ years of commercial programming experience, strong and deep interest in game development Motivation: I'm passionate gamer and my long-term goal is to become a game developer Personality: I'd like to challenge myself and constantly learn new things Short Essay: I've learned about 0 a.d. when it appeared on indiegogo. A few days ago I've got an email from Wildfire Games and decided to finally try to take active role in 0 a.d. development. This is a great opportunity to get gamedevelopment experience, to learn more about game engine architecture, to participate in real game and to meet passionate gamers and developers like me Interests and Hobbies: Computer science and programming, gaming and gamedev, sci fi (books, movies), astronomy Staff: No Community: Reddit Favorite Game: Witcher 3, Skyrim, Crusader Kings 2, Age of Empires 2, Cossacs, Assassin's Creed series, list goes on... Work Examples: C++ developer in Nokia Networks (2 years)
    1 point
  6. Yeah, I linked the author of this mod to the concept art of the Roman buildings in 0 A.D. so I'm not surprised to see some similarities in the buildings. But indeed it seems he re-used quite a lot of 0 A.D. sources (notice some ground textures, especially the decal of the buildings. Also check out the building icons.) I must say that the ground textures look pretty good in the AOE2 engine
    1 point
  7. SMAA is also image-based post-processing technique. It should be only slightly worse than FXAA but more accurate in edge detection
    1 point
  8. 1 point
  9. New version which is a bug-fix one while keeping tracks of changes made in svn. And to make this post more interesting, here is a visual presentation of the some changes and the countryside feature, which I'm getting more satisfied with on large maps. Shape your city, you must cover more resource spots as there can welcome very fewer workers. But even if your CC territory radius is smaller and you can't build fields around it, you can expand by building depots outside your territory. Then build strong cities and small surrounding villages (which cannot house most of the buildings). When it comes to the battle, prepare it or surprise your ennemies either with a small quick raid or a larger backside assault (sorry, the screenshots were against the AI which don't really use large armies, so I don't either). The time to react and get your soldiers from the other side of the city, there will already be blood everywhere. Notice that towers alone won't be able to hold the ennemy line. And the more detailed documents: https://git.framasoft.org/0ad/sibyllaevox/wikis/home sibyllae vox 20151108.zip
    1 point
  10. "One does not simply walk into Mordor."
    1 point
  11. Deberías tratar de postearlo en ingles, así sea que lo coloques en google traductor, mas gente podría opinar y no solamente los hispanohablantes, que somos muy pocos.
    1 point
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