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Showing content with the highest reputation on 2015-10-17 in all areas

  1. Is is generally used by programmers in FOSS projects. +1 means you agree, -1 means a veto. You can also use 0.5 etc to signal partial agreement.
    2 points
  2. In some latest commit and on Trac (here: http://trac.wildfiregames.com/ticket/3524 ) it is claim that Windows button order is 'No' on left and 'Yes' on right, ("The convention is to have "No" on the left-hand-side as in windows." - Trac). This is incorrect, I wonder how such mistake can be made. It make it awkward in the game. Almost every Window dialog I have seen (and I just check right now) is: [ Yes ] [ No ] [ Cancel ] Positive action on left, negative action on right look like Windows standard. 0 A.D. is opposite of this for some reason. How can it be claim that it is not this way? Counter example would be good tho. Not attack, just wonder. I can be wrong. Maybe there is some other justification.
    1 point
  3. Here is a Spanish PDF with graphical( pic related inspiration vs screenshot) info about Roman helmet used in Hollywood movies. http://www.ugr.es/~arqueologyterritorio/PDF3/Perez.pdf If you want request some translation I'm here. Is a shame this source isn't in English. For example can found Praetorian inspirational model for Gladiator (2000) Or the art that inspired helmets in HBO's Rome
    1 point
  4. For helmets gather references and I'll see what I can do. Same for the buildings About the onager I think its unwrapped already but you could use the ao as a multiply Layer or overlay. If you could make a record as you make the texture id really appreciate it no comments no timelapse just record.
    1 point
  5. I will texture Praetorians today. They might needa new helmet (I maybe make "helmet" thread soon). I sync to Github all the new Legionary Barrack tech and Lanciarius visual improvement today. Onager texture for now can just be a 1x1 brown color until someone unwrap and make real texture. New buildings should be: Colosseum Wonder Auxiliary Barracks (or Legionary Barracks -- one can use the old barrack model and the other can use a new model) Hadrian's Wall models for Siege Walls upgrade.
    1 point
  6. Snap building like in Age of Mithology, let player place exactly next to the building without waste time and avoid passages between buildings.
    1 point
  7. The real RTS don't use Battalion formation yet.
    1 point
  8. Agree. In cavalry duel spear become useless against sword. Spear good for charge and attack enemies on foot from saddle.
    1 point
  9. Simple, the lance is too cumbersome to waive around and duel with swords...
    1 point
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