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Showing content with the highest reputation on 2015-09-03 in all areas

  1. http://trac.wildfiregames.com/ Though honestly, I don't really see the need for this change. Sure, it might be confusing the first couple of times you play, but after that I don't really think one reads the names anyway. I mean to me at least it feels more natural to think like this: "Now I need a house, I click on the house icon. Now I need an archer, I will click on the archer icon." Or for that matter, "Now I need to know the stats of this unit, I'll check the numbers."
    2 points
  2. It's a bit of both actually. Quite early we realized that creating a game that covers the entire period from 500 B.C. to A.D. 500 would be a massive undertaking (and might never be finished), so we decided to split it up into two parts. One covering 500 B.C.-1B.C. and another covering A.D. 1 - A.D. 500. This also means that we know that we can add all the cool things which are too difficult to add to the first part to the second instead.
    2 points
  3. Well, I was actually told it was far better since latest builds, so I would need a commands.txt where you show the problems in order to fix them.
    2 points
  4. The faction, If we have enough art concepts and volunteer , with time to time we will add many factions, like AOE are doing with their franchises.
    1 point
  5. I think 0 A.D. is the franchise name and then the individual games have their titles.
    1 point
  6. In zip is screenshot of 8 unit stuck on storehouse after building it up. This happens so much now game is unplayable. Include is all logs from a short demonstrattion match. if you need a longer match let me know. logs.zip
    1 point
  7. Huns are for second part of the game, are planned, Scythians are more controversial to include , but I'm one of the people , can se them with very unique nomad style civilization.
    1 point
  8. Hello, you have to click on the little gear near the Ai name
    1 point
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