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Showing content with the highest reputation on 2015-01-02 in all areas

  1. Why should anything be considered a punishment? Those are the rules you have to follow if you want to use our lobby service (which nobody is forcing you to use). Ignore them and you aren't using the lobby service anymore. (Anything that isn't an outright ban is because whoever is moderating that incident is being nice.) Apart from that I find it interesting that some of the most vocal about this issue have never been seen on the lobby...
    2 points
  2. I hope they keep the small houses (like the Britons and Iberians) and just get a bigger market like you suggest. i like the design of the current market so maybe it can be expanded bit?
    1 point
  3. I have been on the lobby. But I am just advising course of action to make things easier for you and more clear for people who may intentionally or unintentionally break the rules. Clear guideline for punishments are a good thing for both users and moderators. It is funny that you resist this.
    1 point
  4. ..apart from lobby trolls, imho those guys who enter your hosted game and start trolling (for fun, or because game is already full) disturb more, not leaving the game when asked and constantly rejoin when game is running. I really would like to have a in_game (pre_game chat) kick option for the host (@ leper: would send you my last goats) to handle not wanted guests .... preferably combined with a lobby chat ignore option.
    1 point
  5. About the tail alpha, just do whatever you want with it. Of course, at the typical game zoom level, you can probably barely even tell that there is a tail. When I make these models, I'm thinking about the reuseability in other games as well (as well as a bit of future-proofing), so I go for a level of detail that is probably unnecessary for normal gameplay. The models are also used in promotional material. So, you don't actually need to paint it at final texture resolution. Textures are so easy to resize afterwards (of course, don't spend a huge amount of time redoing anything now, just for the future I think these are good ideas). Computers are only getting faster, so, it won't take long until that texture size is beefed up a bit. Probably!
    1 point
  6. Fbx exporting was enough for bones and polygons, I made only new controllers, like the ones i'm used to use. I heard about this game like a week ago and i hope to give some of my work like Graphic Designer on it (I'll catch up first). You're doing an amazing job here PD: Sorry for my caveman's english, I'm spanish native speaker
    1 point
  7. Im worry about 0AD export compatibily. i'm just more confortable animating with c4d thats all. By the way i'm already playing with one model. Also i'm introducing myself to Blender for any problem.
    1 point
  8. I'd rather go to the Hatra structure directly, the one that you made the front blueprint LordGood. Nice work on the structures by the way. I like the overall color scheme and the columns. The temple looks very nice, my favorite so far. I'm not sure if I like the defense tower though, having the wall-columns in a military building doesn't look like it fits (unless I'm missing a reference that shows accuracy) If you let me, I'll make the texture following the color scheme that you set, and will go for a 1024*2048 texture as I did with ptolemies. This is what I want for the Seleucid CC:
    1 point
  9. You need to read through and agree to the rules when you register for the lobby, and unlike EULAs etc it's just a couple of paragraphs, so there's no reason why people shouldn't be able to read them and understand them. It's probably a good idea to make them accessible at a later date as well though, to make it easier to refer to them in case people are uncertain about them. The existing Terms of Use/Terms of Service are as follows: It's definitely possible that it might be improved for all I know, but it's certainly clear enough in the above case.
    1 point
  10. 1 point
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