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Showing content with the highest reputation on 2014-05-19 in all areas

  1. I agree that this is a bug, but a bugfix release is not as simple as it sounds. Fixing this changes the simulation behaviour, which means multiplayer games between patched and unpatched versions aren't possible because they would go out of sync. This means we need separate multiplayer lobbies for the 16.0 and 16.1 release. All Linux distributions who have already made Alpha 16 packages need to adjust them. In addition I don't think it's a very serious bug. It can be abused in some cases, but is not completely overpowered. You could also agree not to (ab)use this bug with your opponent.
    3 points
  2. That should be fixed now (it would have been a huge help if someone would have noticed it during the testing phase, the issue should have been there for months). But I don't think we'll do an A16.1 release (that would be version 0.0.16.1). As you said, it's quite unusual to get a sub-alpha. It looks like because of the lobby, this release hasn't been tested very well. Everyone just kept playing lobby games. While otherwise, (in my estimate) half of the played games in Multiplayer were SVN games. I guess we need to learn from this experience, and ask lobby players to install the SVN to play games about a month or two before we release A17. Maybe the syntagma bug will even help us getting testers
    3 points
  3. The part of code that finds the best path for the units when you task them to move. So not through trees or buildings, but around those. It's quite complicated as different units have different sizes (compare a soldier with a siege ram). Sometimes a small unit can fit through a gap, but a big unit can't. Then you also have the fact that there are lots of units moving at the same time. So you might have calculated a path, but when you arrive, you see it's blocked with other units. Currently, it does too many calculations when it collides with moving units. And unless you know how to program, I fear you can't help in solving the lag. We're already discussing it in several places.
    2 points
  4. Thanks; I uploaded a .doc file to my previous PDF post in this topic. I was not able to submit a .docx or .odt file (some kind of incompatibility or other, I'm guessing). @Lion.Kanzen: the Sea Peoples are definitely a part of my order of operations, and as far as the Canaanites go, I plan to represent them in some form or fashion as token units for the Phoenicians and/or Sea Peoples.
    2 points
  5. NOTE: THIS IS A REVISION OF THE ORIGINAL PROPOSAL BASED ON FURTHER RESEARCH AND GAMEPLAY CONSIDERATIONS. THE FACTION WILL NOW ALSO COVER THE FIVE DYNASTIES AND TEN KINGDOMS PERIOD AS WELL AS THE TANG DYNASTY, EXTENDING ITS SPAN TO FROM 618 TO 960AD. PLEASE NOTE THAT MANY ELEMENTS IN THIS PROPOSAL ARE INCOMPLETE AND MAY CHANGE DUE TO ADDITIONAL RESEARCH AND GAMEPLAY CONSIDERATIONS. SPECIAL THANKS TO WOLFLANCE FOR HIS INPUT. FACTION PROPOSAL: THE CHINESE Map From Wikipedia BRIEF HISTORY Tang Dynasty (618-907AD): The Tang Dynasty is commonly regarded as a golden age of Chinese civilization where great strides were achieved in science and the arts and military might flourished. The most populous nation in the world, it was home to 50-80 million people and its capital Chang'an was the largest city on earth at the time. At its greatest extant its territory covered as far south as modern Vietnam and as far west as present day Kazakhstan, drawing in a cosmopolitan society of various different cultures. The Tang exerted strong influences to and fought against contemporary kingdoms in Korea, Japan, Vietnam, Tibet, and Central Asia. Five Dynasties and Ten Kingdoms (907-960AD): The collapse of the Tang Dynasty saw a time of great political upheaval in which 5 dynasties succeeded one another in the north and more than 12 warring kingdoms establish over the span of a few decades. This period saw some of the most important advancements in military technology in history. The battle of Langshan Jiang in 919AD saw one of the fist documented use of gunpowder in warfare. GAMEPLAY Being the most advanced nation of the medieval world grants the Chinese notable technological and economic advantages. The Chinese have a powerful well rounded military consisting of strong heavy infantry and fast cavalry backed by foreign auxiliaries of nomadic warriors. The Chinese are unique in being the only faction with access to primitive gunpowder units in part 1. CIV BONUSES: * Houses accommodate 15 pop each from the start, upgradable to 20, allowing the player to increase population quickly, however they require slightly more room * Most technologically advanced faction: which means many technology, blacksmith and agricultural upgrades are available cheaper, earlier and take less time * Multicultural: access to various auxiliary or mercenary factions as well as research that grants trade bonuses WEAKNESSES * Champions units can be trained only from the palace, and you can only build one palace, so think carefully where you want to place it SPECIAL STRUCTURES [buddhist Temple] Trains monks. Built in pagoda uncovers fog of war over a wide area [Daoist Temple] Has healing aura. Shady Daoist priests are hard at work on an elixir of immortality there. Let's hope their formula don't prove to be a but 'explosive' [Confucian Academy] Research hub for economic and technology upgrades [Palace] Required for and trains champion units and heroes (except Ashina Simo) [Turkic Camp] Trains Turkic auxiliary units and the hero Ashina Simo. Can be built in neutral territory [Mongolian Camp] Trains Proto-Mongolic units. Can be built in neutral territory [Korean Embassy] Trains Korean auxiliary units from the Silla Kingdom [Tibetan Embassy] Trains Tibetan units [Wonder] The Giant Wild Goose Pagoda SPECIAL UPGRADES: [Gunpowder Formula] Adds gunpowder weaponry to certain existing units. Unlocks Dragon Boat and Grenadiers [block Printing] Increase Daoist Temple healing aura size. Increase Monk healing range. All other temple upgrades becomes cheaper and take less time [silk Road] Trade grants bonus metal [健兒/Jiang Er System] Dissolves your Fu Bing Institution: ending conscription. All citizen soldiers become full time volunteer soldiers making them stronger but can no longer build, farm or gather resources. New civilians you recruit are now of mixed gender and they gain the ability to build military structures UNITS (Open spoiler box for details and illustrations) ORIGINAL PROPOSAL:
    1 point
  6. Hello everyone: I show the level and details of cheehat´s wip. See attached files... I make the 3D model following http://trac.wildfiregames.com/wiki/ArtDesignDocument Cheetah_INT - This pose is only for introducing... I try that... "anything smaller than a human hand should not be modeled but included in texturing". Cheetah_UV - png, 512x512, There are mistakes (see nose or skin spots...) Cheetah_wire - Faces 494 (<700) Cheetah_ANI - This is the pose whitch animator need? I need help with: Comment/improvements or anything witch I forgot... Scale?
    1 point
  7. The Chinese can't be left out, given their power and technology, and I hope to see some sketches soon, but I think the idea of making some generic buildings that look the same both for Chinese and Japanese is really bad, since Japanese architecture started to reflex local tastes since late Heian Period. Japan indeed imported Tang culture, but even though some buildings looked similar, they weren't the same. If we are to make them similar, make them only similar. Let us not succumb to the lameness of most RTS's! One of the great things of 0 A.D. (and I hope this is maintained in Millenium) is the total uniqueness of every faction. Anyway, I'd love to play with the Tang.
    1 point
  8. I'd love to see the Maya join the game. In fact one of the most advanced civilizations would be a valuable addition
    1 point
  9. No numbers for the change at hand now, but the performance changes of that commit should be very small. You can try it yourself with: ./pyrogenesis -replay=/path/to/commands.txtI used pentium3 because it just matches what was previously used (sse, which first appeared on p3). Note that core2 also requires SSSE3, only supported by 64.7% (I am using a CoreDuo myself, so Core2 won't work here). Eventually we could force a minimum newer CPU (pentium-m or pentium4), losing (unless they change the default build flag) about 1-5% users (which IMO are too many, anyway) if there are clear performance advantages. Also keep in mind that on x86-64 (which is used by most Linux users) the minimum supported CPU is already a much newer CPU (core2 like).
    1 point
  10. как раздобыть русский язык для игры? Почему все время выход чего либо из зарубежа (ваш продукт включительно) не внидряют русскую локализацию English (translate google) how to get Russian language for the game? Why all the time or what the output from abroad (inclusive of your product) is not vnidryayut Russian localization
    1 point
  11. Pretty much like archers. but with faster, more precise and smaller projectiles, a longer loading time, a different loading/firing animation.
    1 point
  12. We had similar discussions after most releases. In many cases there were even bugs that made the game unplayable for some players. IMO it still doesn't make sense to release an Alpha bugfix release. As Sander said, there was plenty of time for testing before the release.
    1 point
  13. Sorry I didn't post those concepts the other night, I got tied up with another project. I'll upload em tonight when I get home.
    1 point
  14. From a linguistic point of view, is there any other language closer to Iberian?
    1 point
  15. Nice work so far! (The Tang Dynasty was already on my wishlist: http://www.wildfiregames.com/forum/index.php?showtopic=17862&p=291551) Now that the first gunpowder units start to appear we need to think how they would behave.
    1 point
  16. Hooray for the new release, I really appreaciate the work everyone put in here, especially the Spidermonkey upgrade is indeed a good news to all. Hope to see more improvement in the performance front in the future. Bring on the beer kegs! Let's raise a toast to Wildfire Games!
    1 point
  17. Some very nice ideas and concepts, but please do keep in mind that Daimyos didn't exist back then and the Samurai aren't a fully established institution yet, so I guess they are better saved for part 2? Though I think a warrior class that was a precursor to it did exist. Also japan would need citizen soldiers, as Ashigaru conscripts made up the bulk of medieval Japanese armies.
    1 point
  18. ATTENTION: Any further civ profile revisions that I make will be uploaded to a specific post in the "[Collection] Design Docs" topic in the Aristeia forum.
    1 point
  19. And in the 80s, there were games that ran fine on a few KBs memory and 8-bit CPUs with speed in the MHz Obviously requirements change, I assume you're referring to commercial games, and one reason they run fine is the developers don't care at all about crossplatform compatibility, so they can write sloppy fast code that is unintelligible and only works on, say, Windows and x86. And they don't care much about supporting old hardware. And they tend to be paid a lot for their work, which is full-time, and spend significant time and effort optimizing the game. But actually, multiple cores or processors isn't a magic bullet, similarly 64-bit vs 32-bit CPUs aren't a magic bullet, the programmers have to understand how to take advantage of them, and there are a lot of design issues that are raised. In fact, a lot of commercial software struggles with this. It's a huge unresolved prickly problem in software development. The problems would be significantly worse if we didn't understand how to properly use multithreading, and did it anyway, than if we didn't even attempt it (debugging thread-related issues is a nightmare, for instance, and they can be very subtle). Most of the time, for most code, there's no advantage, so you're adding unnecessary complexity, but when there is you have to understand the pitfalls.
    1 point
  20. It would be certainly relevant to put it on the Art_source repository, now that it's been set up.
    1 point
  21. Some Alpha 16 Screenshots in Gaelic language
    1 point
  22. Our Cherusci group has been Defunct for a while, but one or two of them have come back. A better bet on Early Germans would be to find a book on them. Osprey's Rome and Her Enemies gives some General Info.
    1 point
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