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Showing content with the highest reputation on 08/18/26 in all areas

  1. Sometimes a commander realizes that some equipment is just redundant and no longer needed. So it was a waste of money (iron and wood), and it would be better to return it. For example, on a map with a river or sea, ships might turn out to be useless — because everything happens on land, there's nothing to transport by water, and no one to fight. My idea: what if we could return every ship to the shipyard, garrison it there, and sell it, even for half price? The same for siege equipment. Why not ? This will provide some more possibility to get resources and change the strategy of future battles during the match. Your thoughts ? Good ideas ?
    2 points
  2. I would call this feature not sell but salvage for resources.
    2 points
  3. When asking a player for neutrality and he refuses, my own setting automatically returns to "enemy". But when I am being attacked by that player later in game, my troops consider him as being neutral (while my indication in diplomacy menu still shows "enemy"). When the other player accepted neutrality, my own setting still automatically returns to "enemy". Have I overlooked some setting or change in game play mechanics? Thanks for any advice! Edit: Apologies as this is a duplicate to this...
    1 point
  4. Maybe I am overlooking something, or have wrong expectations: This is about SVN nightly built version XXIX build August 12, main 1c2db pot using any mods. When using the diplomacy menu, I can trigger the request for neutrality in SP and get a response from the particular Petra player. OK so far. My own relation indication however stays in "enemy" even if the player agreed to become neutral. Worse, when my neutrality offer was rejected by the Petra player, my indication stays enemy (correct), but when I am being attacked by that player, my forces cannot fight against him most likely as the internal indication is my preference to be neutral which is not indicated. Can anyone please confirm or am I doing something wrong? Thanks alot!!!
    1 point
  5. Because we have to come up with something for pierce armor techs, and shield details are a natural fit. Also, not all techs are "technological advancement," but can also be looked as "Equip" or "Buy." But if we have better names for things, we can change them, so we're open to suggestions and I can eventually make a Pull Request.
    1 point
  6. What's cool about ChatGPT is that it lists sources for its answers: I know some peoples' cognition has been undermined by overreliance on LLMs, but I'm learning so much:
    1 point
  7. Superb! Looking forward to seeing all this in game!
    1 point
  8. I haven't gotten back to it yet; I've been working on some other things as of late. I'll get back to it within the next few weeks if i can.
    1 point
  9. Still some time remaining for my Athenian post, but in the meantime I'd advise against using the trident as a shield device, since that's very strongly associated with the Mantineans (actually, one of the best attested cases of an uniform shield device used by a city-state). On the other hand, "A" or "AΘΗ" have been found in representations, possibly used by some Athenians. If some "marine" symbology is wanted, an (ancient) anchor could be used, considering this particular case told by Herodotus: To this deme belonged Sophanes, who showed himself the best of all the Athenians in this battle; and of him there are two different stories told: one that he carried an anchor of iron bound by chains of bronze to the belt of his corslet; and this he threw whensoever he came up with the enemy, in order, they say, that the enemy when they came forth out of their ranks might not be able to move him from his place; and when a flight of his opponents took place, his plan was to take up the anchor first and then pursue after them. This story is reported thus; but the other of the stories, disputing the truth of that which has been told above, is reported as follows, namely that upon his shield, which was ever moving about and never remaining still, he bore an anchor as a device, and not one of iron bound to his corslet.
    1 point
  10. Tomyris Skilurus
    1 point
  11. If we want selling not to be too simple and rewarding, let's imagine and make the process slower — say, twice the build time — as if you're "searching for buyers". And of course it means that each ship should be manually garrisoned at a shipyard (siege at a workshop) and player needs to press specific button. Anyway it would be cool and intriguing in my opinion.
    1 point
  12. Saka/Massagetae Western Scythians/"Royal Scythians" Tomyris
    1 point
  13. We need a toggle so everyone's score can be seen in-game like in AOE games.
    1 point
  14. I think surely all special techs and hero techs will be unique, while standard technologies will stay common. For instance, I just committed a big change to the Ministry with an all-new tech tree and all-new tech icons, while the common Forge tech icons remain the same as other civs. A nice improvement for techs and their icons would be to allow a _civ or {civ} element in the icon line of tech files: https://gitea.wildfiregames.com/0ad/0ad/issues/8734 This would allow for techs to look unique in the UI, but underneath still be common among civs.
    1 point
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