Doesn’t matter, the power in the game would be the combination of bow and arrow. So, for the first point the consequences were ok, just badly explained, the second point would have been wrong, except in very specific combinations of armour and distance, and the third point was somewhat misleading, but maybe acceptable.
Hi Asher,
I read this thread as well as opened your repo on GitHub. Only after reading the first changelog entry I understood, what this Mod changes to vanilla. May I ask you to add a ReadMe.md and/or change the OP opening describing what's the USP of your Mod?
What do you mean? Implemented but not shown? I can't see it anywhere in the web page. Is it also a team Glicko-2 version?
Edit: Ah! Found it at the player site, when you click on a player
What you mention is called culling, you can see what's being culled through the dev menu, by locking the camera frustrum. The problem is that at low angles, it's almost impossible to cull stuff, because you see an infinite distance forward. Other than that it's already implemented.
Using @ffm2 last upload, I've added fixes for :
Minimap expand should now works as expected
Should open lobby page and return to gamesetup without issues
GUI scaling for the stat overlay should now work (probably that was your issue @SadRdz)
KDR display fixed
autociv.zip
I noticed a bug in autociv and the fix is a one-liner. Is the github repo [here](https://github.com/nanihadesuka/autociv) the correct place still and is A28 the correct branch to merge to ?