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Showing content with the highest reputation on 2026-04-26 in all areas

  1. Update: Managed to make a food.chicken specific resource and the UnitAI component to read the specific resource type to play the chicken specific animation: For testing purpose chicken is a single gatherer only and only 10 food. UnitAI code line modified:
    3 points
  2. 1100-1200: Pretty noob plays, always loses, except VS other noobs like him. 1300-1400: Can win if he really, really tries to, but still pretty noob. 1500-1600: Yeah, he is still a noob alright. Will lose a lot of 1v1 games, but win some 4v4s. 1700-1800: Finally starts winning some games, but it's still considered a noob by peers. 1800-2000+: A good player, someone who can be considered regular in 4v4s. 2000+: A literal God of 0 A.D., probably played the game since A17. As you can see, there is a fine line between being good and being a God here
    2 points
  3. I'd say "Must Have"s and "Release Blocker"s should have the next release as milestone. The others should be backlogged.
    1 point
  4. Probably something to do per-case. Backlogging seems to be worse case to me. Maybe if the issue seems important we could add arbitrary milestones. Also I don't know if it's somewhat impolite but maybe assigning members that have skillset and bear interest in the area that the issue touches, could nudge some to pick up the issue.
    1 point
  5. That's what decides how big a unit actually is, for pathfinding purposes (such as if it can walk between trees or buildings that are close together). Default is regular unit size, large is used by siege machines and war elephants, and then there's several naval classes.
    1 point
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