@Gönndolsalv Hey, I only just now saw your message.
So here's an update from my side:
I remain convinced that the game would really benefit from a new tutorial and that the story around Carthago Nova would make for a great campaign. And this project is still a big long-term goal of mine. And, yes, there absolutely is progress, even though it might no be always visible to the outside. As I explained above, when I started making the campaign last year, I essentially came to the conclusion that the game just lacked the capabilities to tell the story and teach the player stuff the way I had imagined it and would personally be content with. So what I decided to do was to lay down the campaign and instead to first implement these features myself, and only then pick up the campaign again to write it using that new functionality. And in the last year I have worked on all points that I mentioned above:
https://gitea.wildfiregames.com/0ad/0ad/pulls/7785
https://gitea.wildfiregames.com/0ad/0ad/pulls/8318
https://gitea.wildfiregames.com/0ad/0ad/pulls/8614
No PR yet, but I have started working on this and more (like highlighting GUI objects to explain what they do) locally.
I ended up creating a new set of terrain textures for it from scratch:
https://gitea.wildfiregames.com/0ad/0ad/pulls/8214
And the first map is basically done.
Now, all of these PRs are still open, meaning the features aren't in the game yet. And realistically, it'll be quite some time before all of them do and until there's an actually playable version of this campaign. Especially since lately I've obviously focused more on stuff for the R28 release. However, even though I can't promise anything right now, my personal goal is to get it all ready for R29.
I can always use help, but not really with coding, just input and feedback is always helpful to me. Also, I would love to have illustrations in the campaign, so if anyone is, knows, or finds an artist to draw some images to our story (when we eventually get to writing it) that would be incredible.