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Showing content with the highest reputation on 2026-01-05 in all areas

  1. @Gönndolsalv Hey, I only just now saw your message. So here's an update from my side: I remain convinced that the game would really benefit from a new tutorial and that the story around Carthago Nova would make for a great campaign. And this project is still a big long-term goal of mine. And, yes, there absolutely is progress, even though it might no be always visible to the outside. As I explained above, when I started making the campaign last year, I essentially came to the conclusion that the game just lacked the capabilities to tell the story and teach the player stuff the way I had imagined it and would personally be content with. So what I decided to do was to lay down the campaign and instead to first implement these features myself, and only then pick up the campaign again to write it using that new functionality. And in the last year I have worked on all points that I mentioned above: https://gitea.wildfiregames.com/0ad/0ad/pulls/7785 https://gitea.wildfiregames.com/0ad/0ad/pulls/8318 https://gitea.wildfiregames.com/0ad/0ad/pulls/8614 No PR yet, but I have started working on this and more (like highlighting GUI objects to explain what they do) locally. I ended up creating a new set of terrain textures for it from scratch: https://gitea.wildfiregames.com/0ad/0ad/pulls/8214 And the first map is basically done. Now, all of these PRs are still open, meaning the features aren't in the game yet. And realistically, it'll be quite some time before all of them do and until there's an actually playable version of this campaign. Especially since lately I've obviously focused more on stuff for the R28 release. However, even though I can't promise anything right now, my personal goal is to get it all ready for R29. I can always use help, but not really with coding, just input and feedback is always helpful to me. Also, I would love to have illustrations in the campaign, so if anyone is, knows, or finds an artist to draw some images to our story (when we eventually get to writing it) that would be incredible.
    2 points
  2. Buenos días o tardes; -Así se ven en el juego las facciones americanas; (Sólo faltan los Zapotecas ya que recibieron una actualización ,en unos días subiré las fotos) (Los Mixtecas y Chorrera serán incluidos en la segunda versión del mod) Adena Anishinaabee (nómadas) Arawakos (nómadas) Chibchas Guaraníes Hisatsinom Mapuches Mayas Mochicas/Moches Paiute (nómadas) Pámpidos (nómadas) Swift Creek Tiahuanaco Tupí Yaruma/Proto-lencas Disculpen las molestias*
    2 points
  3. In the beginning, I'll show you what this battle between Metal and Tree looks like. Metal always wins here, across its entire area. And that's right. Trees, due to their widespread use, have less value. compared to rare minerals. A tree should have an advantage only over Land and Water. It's all. In all other cases, the Tree can close the overview, but it does not have the right to close the lower entity (Metal, Stone, Unit, Building, ... ) This is the correct behavior of the tree: But the wrong behavior occurs when it interferes with the action ., Especially at the moment of battle: It's unpleasant to waste seconds in the heat of battle. When, instead of the order to "Occupy the Tower," your brave fighters start tanning wood, running between enemies. This is a hidden advantage of AI, which does not allow itself to make such mistakes. This is how it should be throughout the entire area of the Tower, even if the Tower is hidden behind trees.
    1 point
  4. Where do you expect them to be stored ? The only cloud localratings is https://replay-pallas.wildfiregames.ovh/ Else as the name implies the stats made from the replay are stored locally. Also depending on how you run the game e.g with -writableRoot the locations change.
    1 point
  5. Spidermonkey (the js engine) is written in rust. So it need something to generate cbindings so it can be linked
    1 point
  6. That's fine. You could see the boarding ship throw ropes onto its target.
    1 point
  7. The update to the build instructions is planned, but it will only be done for the release, not before. Right now, users are still downloading 27.1 from the website. Thanks for the reminder anyway!
    1 point
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