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Showing content with the highest reputation on 2025-11-10 in Posts

  1. Erechtheion and carytids from the acropolis in athens https://en.wikipedia.org/wiki/Erechtheion https://en.wikipedia.org/wiki/Caryatid https://www.artstation.com/artwork/lxY91a 1228892164_erechtheion0_28.1.zip licence
    4 points
  2. Yeah, that's normal. If you don't jump through MS's hoops (pay them money) the defender will not recognize your app. I believe there's a button like "more" where you can continue the installation anyway.
    1 point
  3. For me typically 1/3 is spent for the simulation (that varies a lot), 1/4 is spent for rendering and 1/6 is spent for the gui. It's not easy to point exactly at one place where time is spent. For example there are allocations and virtual-dispatches all over the place. Indeed this looks interesting. To me the title is clear ^^. It's about catching exceptions. Initially that doesn't help performance but makes using threads simpler. (So more things might be moved to another thread in the long run.)
    1 point
  4. Short answer: it depends. On lower end machines, graphics are gonna eat up your GPU causing your CPU to starve. So for those, graphics and model quality will be the bottleneck. Getting the state for unit selection is quite slow as it pulls a lot of data (https://code.wildfiregames.com/D1618). Querying interfaces, (e.g getting a component for an entity) might be faster with better data structures https://code.wildfiregames.com/D1739 / https://code.wildfiregames.com/D4718 Creating entities is a bit slow too IIRC. E.g our upgrade system could use not having to create and destroy entities https://code.wildfiregames.com/D4991 Other hints in patches by wraitii https://code.wildfiregames.com/search/query/1SOtiSQV9ik8/#R This looks interesting https://gitea.wildfiregames.com/0ad/0ad/pulls/8521 OUTDATED but maybe still interesting https://gitea.wildfiregames.com/0ad/0ad/wiki/GamePerformance EDIT: also https://gitea.wildfiregames.com/0ad/0ad/issues/5874 which has a weird title cc @phosit
    1 point
  5. The only illustrative reference is from Ancient Warfare magazine but it is a sketchy simplification : The boat was submerged with blacksmith tools, with wooden vessels and recipients, animals were sacrificed, notably a horse and two dogs. Spears and oars were thrust into the silty bottom to anchor it. There were dozen of spears and shields submerged with the boat.
    1 point
  6. I don't know. But I know the Germans from this time period didn't make new burial mounds, because they are practicing cremation, deposing the ashes in urns, which are then buried. At the best, they used older mounds to bury their urn in the upper layers.
    1 point
  7. the destroyed army camp looks like a placeholder to me
    1 point
  8. Sure, here you go 942182649_erechtheion0_28.2.zip
    1 point
  9. I think you are using gcc instead, if you want to use clang you have to set CXX environment variable or pass --cc=clang to update-workspace.sh, also your gcc version is likely older then gcc-12.
    1 point
  10. I really love this. Can you give it the white tile roof like the Athenian Wonder?
    1 point
  11. Encontre una joya. https://retratodetenochtitlan.mx/
    1 point
  12. I got an error like this a while ago too and the cause was that the compiler version was too old.
    1 point
  13. Could you test this: https://gitea.wildfiregames.com/0ad/0ad/pulls/8528
    1 point
  14. Hey @nifa This looks pretty nice. Great work. Maybe we could somehow reduce the polycount by baking some of the stones into a decal with a normal map?(looks like it's already a texture but I can't check right now) Could save some tris by making the decorations transparent texture instead of little squares. Might be nice to find a way to have a hint of player color as well.
    1 point
  15. I now understand that you prefer PureOS because it's "Pure." I was surprised that you were interested in flatpak – on the one hand, "Pure" and on the other, flatpak – but let's leave that aside. Just because Pure hasn't released an updated ISO image for two and a half years doesn't mean they're not doing anything. I looked at their repositories: https://repo.pureos.net/pureos/pool/main/ You can see that they're releasing newer packages there: https://repo.pureos.net/pureos/pool/main/b/base-files/ There's also 0ad: https://repo.pureos.net/pureos/pool/main/0/0ad/ Therefore, I suspect you didn't read the PureOS documentation about how to update releases. PureOS is based on Debian, and I suspect it also uses Debian release codenames. You're probably stuck on Bullseye – hence the version 0.23.0 available. https://packages.debian.org/bullseye/0ad I would try this: I would check the entries in the '/etc/apt/sources.list' file – if the word 'bullseye' is there, that's the cause. In that case, you should update sequentially: bullseye -> bookworm -> trixie, rather than straight to trixie. But to be sure, I would read the PureOS documentation. If this update were successful, I would download three files: 0ad, 0ad-data, and 0ad-data-common (version 0.27.1-3 from Debian trixie-backports): https://packages.debian.org/trixie-backports/0ad and I would install them manually (dpkg -i file.deb). I would then have the latest 0ad for PureOS – but this is just my guess, as I've never used PureOS. In summary – first, issue the following commands: cat /etc/os-release cat /etc/apt/sources.list Regarding your question, I believe there are currently no Linux distributions that meet Richard Stallman's rules. Which distribution doesn't use proprietary firmware? Best regards Postscriptum --------------- PureOS does not use Debian's code names, but its own: Amber, Byzantium, Crimson, and Dawn. https://repo.pureos.net/pureos/dists/ Dawn is probably the equivalent of Debian's sid (perpetually unstable). So you need to read up on it. My guess: you have Amber, but you should have Crimson. Check it out.
    1 point
  16. He is ancestor of Chris Redfield from Resident Evil 5
    1 point
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