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Showing content with the highest reputation on 2025-08-12 in all areas

  1. CallToArms unit action was meant to be usable in combination with the 'unit only' hotkey modifier. However it doesn't work anymore / never worked. I find CallToArms to be extremely useful, but when your units start attacking buildings, that can be very annoying. Most players I know remap the most hotkeys possible to avoid units attacking buildings in any circumstances. Here Is a mod I use to make CallToArms to by default attack units only. CallToArmsUnitsOnly.zip Note: This doesn't really fix the action, as it overwrite the default behavior entirely rather then fixing the original bug, however I'm sure no players ever want to use the normal attack-move that also make units attack buildings, so it's intended to simplify the hotkey usage.
    4 points
  2. Greetings my fellow gamers! I've decided to embark on a completely different kind of game development and I'd like to use this thread to share my progress, get feedback, take criticism, and share ideas! I'm going to develop a tabletop game based on the Greek gods, heroes, and monsters! This is going to be a huge project that will put to the test all of my creative abilities, whether it's designing characters, creating playing cards, creating map layouts (which can then be printed into large sheets for tabletop use), deciding gameplay rules, writing character bios, laying out a rule book (and have it printed) you name it. Over time, if anyone wants to contribute, then that will be very welcomed (and contributors added to the final credits). For now, I'm just putting a lot of pieces together and deciding how I want to tackle it. First things first: I've already acquired 20+ character pieces (!) and they will be arriving to my house piecemeal over the coming days. They range in height from 8.26 cm (3.25") to 9.65 cm (3.80") and will be played on a table approximately 1.33 m (4') x 1.83 m (6'). (Above: Some of the 'God' class of characters) There are God characters and there are Men and Monsters as well. For the sake of gameplay and character variety, demi-gods such as Hercules will be considered part of the Men category and figures such as Pan will be considered Monster class. (Above: Some 'Monster' class characters) (Above: Some 'Men' class characters) Some of the Gods, such as Athena, Dionysus, Atlas, and Asclepius, could have features that make them 'Friends to Man' for cool team combos: (Above: 'Friends to Man' characters) And one could imagine Gods such as Poseidon, who sired several monstrous offspring in myth, to be 'Friends to Monsters' for more team combos. Other ideas include making Hermes the fastest traveling character in the game. Leonidas could have the ability to summon a squad of Spartans to his aid. Both Leonidas and Alexander could have a special relationship with Apollo and Hercules as they are descended from both characters. The idea is to create rules for 2 players and up to 6 players. Each character has its own stats and abilities. The idea also is to create an extensive deck of cards that players can pick from and affect gameplay. This is a huge project and I expect it'll take years to complete and lots of my own money (such as getting maps and cards printed). That's okay, because I need a new obsession. lol
    2 points
  3. Time for another classic gameplay video. Siege without packing/unpacking. Unit portraits look to be heavily inspired by Age of Mythology.
    1 point
  4. Good News, I have a gaming PC now. I bought an Radeon RX 550 2gb, I´m very happy right now!
    1 point
  5. Just finished one of my most difficult and excruciating battles against the AI, ever. No replay, since the version is old (alpha 10), but here are a couple of screenshots. About 12 of those buildings razed were Fortresses. I was Sparta.
    0 points
  6. Great! Wouldn't it be fun if the lobby rating reflected your knowledge of 0 A.D. lore based on quizzes like this one? Maybe that would be more useful for balancing. The solution is: Anyway, still wondering who the Romanian player is.
    0 points
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