This mod reports gameplay that should not be possible in 0 A.D. without mods. Currently, in 4v4 matches, new or aspiring players are never informed about which mods are being used or how they affect gameplay. Instead, it’s implicitly assumed that everyone already knows the players and their supporting mods. With these quick in-game messages, players at least receive basic information and can further discuss the implications - whether in the match itself or on the forums.
Install by putting the zip in the right folder:
On Windows (Vista or newer): C:\Users\{name_of_user}\Documents\My Games\0ad\mods\
On OSX: ~/Library/Application Support/0ad/mods/
On Linux: ~/.local/share/0ad/mods/ (may be found in GUI via Home/.local/share/0ad/mods/)
Checks for:
Quickstart: ModerGUI is not so aggressive anymore and not detected by this mod. It sends the units turn by turn and not all instantly. I didn't tune it more to be more sensible. For me this is fair enough. The old quickstart would be detected though.
Auto-clicker
Idle player
Not-started warning: Can be more sensible as the first 10s matter more than a player that maybe need to exile or build the first cc with 4 units.
Automated production: A lot players have more a problem with this feature instead of the quickstart (which was easier to detect). This calls it out once per game and player.
Game decided announcement: Calls out a really bad state for one team. This is useful, so during the game you can focus on playing and not have a conversation or doubt if this game might be lost. For players that have to tank some damage they might not know if the others do so well it compensates his situation. It works by the factor of the total score and the population.
Silent warning: If you want no public announcement. Most useful to test settings and not disturb the game.
New options page.
Elexis set up the mod template for me to fill. Lag is atm. not accounted for, so during heavy lag it could trigger false positives. I tested it in a few games and didn't had false positives. Report if it behaves weird and some thresholds should be changed.
Current version: 06
oddity_detector.zip