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Showing content with the highest reputation on 2025-06-10 in Posts

  1. I hope you'll excuse this quite massive bump: Since today (UTC+2) there is this new ticket #8055 (Feature: City Names)-opened by op.
    2 points
  2. Could be. Although if you read the story we the devs back then actually proposed a game before age of mythology
    2 points
  3. This mod reports gameplay that should not be possible in 0 A.D. without mods. Currently, in 4v4 matches, new or aspiring players are never informed about which mods are being used or how they affect gameplay. Instead, it’s implicitly assumed that everyone already knows the players and their supporting mods. With these quick in-game messages, players at least receive basic information and can further discuss the implications - whether in the match itself or on the forums. Install by putting the zip in the right folder: On Windows (Vista or newer): C:\Users\{name_of_user}\Documents\My Games\0ad\mods\ On OSX: ~/Library/Application Support/0ad/mods/ On Linux: ~/.local/share/0ad/mods/ (may be found in GUI via Home/.local/share/0ad/mods/) Checks for: Quickstart: ModerGUI is not so aggressive anymore and not detected by this mod. It sends the units turn by turn and not all instantly. I didn't tune it more to be more sensible. For me this is fair enough. The old quickstart would be detected though. Auto-clicker Idle player Not-started warning: Can be more sensible as the first 10s matter more than a player that maybe need to exile or build the first cc with 4 units. Automated production: A lot players have more a problem with this feature instead of the quickstart (which was easier to detect). This calls it out once per game and player. Game decided announcement: Calls out a really bad state for one team. This is useful, so during the game you can focus on playing and not have a conversation or doubt if this game might be lost. For players that have to tank some damage they might not know if the others do so well it compensates his situation. It works by the factor of the total score and the population. Silent warning: If you want no public announcement. Most useful to test settings and not disturb the game. New options page. Elexis set up the mod template for me to fill. Lag is atm. not accounted for, so during heavy lag it could trigger false positives. I tested it in a few games and didn't had false positives. Report if it behaves weird and some thresholds should be changed. Current version: 06 oddity_detector.zip
    1 point
  4. Under certain conditions, the market can be pumped exploited with OP trades that will generate infinite resources. Below is one example of the exploit: One needs to firstly invest 3000 metal to buy some other resources, e.g. food, to really depreciate the metal value and raise the food value. Then you take 500 food to trade back more than 3000 metal - you end with a net profit in metal. Furthermore, the food is still highly valued and you can buy huge quantities of other resources with food, resulting in resources being generated from nowhere. However, this is not consistently working. I tried to reproduce this but did not get these profitable values like Cube did. After many trades, I was eventually able to generate 10K metal after spending 2000 food and 2500 wood (profit?) Ideally we make changes to the bartering mechanism to prevent this from happening.
    1 point
  5. This mod allows you to build on the entire map, without restrictions. It also removes the territorial border. If you encounter any bugs, contact me somewhere. Maybe on the Wildfire games forum. What’s New: Fixed Civilian Selection Bug – Resolved issues with unit selection panels. No More Gaia Decay – Structures built on neutral territory are no longer decayed by Gaia. Downloads: GitHub Repository: Download the Latest Version Here ModDb.com: Download the Latest Version Here Feedback Welcome! Found a bug or have suggestions? Open an issue or discussion on the GitHub page. Enjoy the mod!
    1 point
  6. ...and that would be indeed a neat add-on indicating which CC is under attack ("Amphipolis is under attack by <Name of opponent>").
    1 point
  7. Added warning of idle players after 30 seconds without command. I think this is important as some games are ruined by players suddenly leaving a 4v4 without notice. In lower rated games this gets triggered occasionally. I can't relate to that but I left the older version (the one without v00) without this if this is annoying. The chat command now also sends the version number (now 00), so if this gets a update and a version was known for false positives one can inform the mod user of the update.
    1 point
  8. Displaying mods doesn't really help though if someone is hell-bent on "cheating" since the mod name doesn't verify the contents of the mod. Or someone could modify the game's source code instead of using a mod.
    1 point
  9. I really appreciate this mod! It is especially helpful when users don’t disclose what mods they use, often trying to avoid having any discussion about rules. There have been many players already surprised to find out that they have been playing on an uneven field for months.
    1 point
  10. I always felt like the game was being taken over by a very competitive community.
    1 point
  11. This guy's voice is terrible.
    0 points
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