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Showing content with the highest reputation on 2025-01-28 in all areas

  1. Marian Legionary animation Crash in lobby dialog Nouveau driver issue with GPU Skinning with OpenGL are all fixed in the release branch and the latest nightly build. We are going to fix the ARB crash reported below before publishing the RC3 with those fixes. Please continue testing the RC2! All those last minutes bugs could have been detected using the nightly build, as advertised in the top post of this thread one month ago. Please do not wait for the upcoming/latest build to extensively test. Thanks for your help
    4 points
  2. When it breaks™. Basically each new version you need to check if the file was changed. You can go on Gitea to see the last modification dates and see what changed by looking at the commit message. Each release has two pages. A list of major changes and a small porting guide. https://gitea.wildfiregames.com/0ad/0ad/wiki/Alpha27 You can help by enriching the later https://gitea.wildfiregames.com/0ad/0ad/wiki/PortA26ToA27 Every errors are logged in a file called interestinglog.html See this page for where to find it https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths This file is wiped on each game start.
    2 points
  3. Hi everyone! How are you doing? It's been looong, long time since my first appearence to the forum. My contribution has been limited, but nevertheless I enjoyed the ride! I disappeared for some time, and pretty much abruptly, due to changing life circumstances: among them, a new country, new job and life. In the meantime I had to abandon a lot of collateral interests, including beloved games, to focus on the new changing environment. But I still have sweet memories of my first attempts at modding the main game and I wanted to look back at some of the fun of early days. So that's how I've been digging to old files and folders to retrieve some experiments. It was during this search that I discovered how my work has been updated and distributed on Mod.io!! WOW!! I was so surprised to discover that and also so, so happy to see my experimental efforts to be appreciated by the wide community!! So, I only wanted to take the chance to give huge THANKS everyone who put effort to expand this work and make it available to everyone: @Andronikos Medina and @Lopess for the constant support (I don't forget you guys!), @asterixand @wowgetoffyourcellphonefor updating the files and making them available. @Stan`for being the phenomenal leader/artist/developer that he is! And, in general, everyone that has build this amazing game and community throughout the years with hard work and passion. It's really amazing to see the results and progress multiply over the years. Thanks everyone and best wishes for the new release as well!! Is going to be fun!! Ad maiora semper!
    1 point
  4. Oh man, you're more than right, Tavern in the Mist really is brilliant. It's wonderful. I never got to listen to it in the game, though... it's one of the default soundtracks, which are superseded by the civ-specific ones. I'd love to have it somewhere else too. Maybe for the future German civ?
    1 point
  5. In the mod.json you specify dependencies. You can use <= or >= there although I would not recommend it because you do not know if your mod will be compatible with the future version.
    1 point
  6. Hi, my name is Perry. I am trying to learn as much as I can about game programming. I have a concept drawn up, but have a lot to learn.
    1 point
  7. We are also going to fix tonight, which will require a rebuild, so the RC3 will be out during the night or tomorrow morning as early as possible (European hours).
    1 point
  8. Welcome back!
    1 point
  9. https://riseofnations.fandom.com/wiki/Terra_Cotta_Army
    1 point
  10. A variation with the statue affected by the salinity and humidity of the sea.(Yeah like Liberty statue).
    1 point
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