Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2024-12-20 in all areas

  1. From what I see it is wanted mostly to give to some units the abilities to switch between ranged and melee attacks. But I think it is more complex than that. The cases I identified are: Infantry ranged and infantry melee. Cavalry melee and cavalry trampling. Cavalry charged attack and cavalry melee. Naval ranged and naval melee (ramming). Siege ranged and siege melee. Elephant ranged and elephant melee. In some cases, the wanted feature is a switch between melee and ranged that would be manually activated. In other cases it is multiple attacks simultaneously like archers on elephants and siege towers with battering ram.
    2 points
  2. I agree with the results. personally I would rather have different stances that define the automatic switching logic, than let users do all the switching.
    1 point
  3. Of course, at the moment I can only express my disagreement with this rating and don't have much else to contribute. I also played with the score weights a bit and found that using resources used instead of resources gathered brings better results for my data base. But one has to split a test and a training data set first for adjustments like that (which I didn't in a quick attempt). For improvements one might analyze ValihrAnts (or other players that are obviously wrong valued) games and see where his strength can be seen in the data. And maybe even change the statistics that are logged in 0 a.d..
    1 point
  4. Ginnungagap christmas special 2024 Day 20 Games between - 20.12.2024 - 19:00 UTC and 21:00 UTC - WFG-Lobby-A26 - Host: Ginnungagap To play the next map you need to have the mod community-maps2 installed. Available via github or downloadable with mod.io inside the game. X (8) Replay-1, Replay-2 Map settings:
    1 point
  5. I found this a animation documentary about Carthago Nova. It's in Spanish.
    1 point
×
×
  • Create New...