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Showing content with the highest reputation on 2024-12-20 in all areas

  1. From what I see it is wanted mostly to give to some units the abilities to switch between ranged and melee attacks. But I think it is more complex than that. The cases I identified are: Infantry ranged and infantry melee. Cavalry melee and cavalry trampling. Cavalry charged attack and cavalry melee. Naval ranged and naval melee (ramming). Siege ranged and siege melee. Elephant ranged and elephant melee. In some cases, the wanted feature is a switch between melee and ranged that would be manually activated. In other cases it is multiple attacks simultaneously like archers on elephants and siege towers with battering ram.
    2 points
  2. I agree with the results. personally I would rather have different stances that define the automatic switching logic, than let users do all the switching.
    1 point
  3. Ginnungagap christmas special 2024 Day 20 Games between - 20.12.2024 - 19:00 UTC and 21:00 UTC - WFG-Lobby-A26 - Host: Ginnungagap To play the next map you need to have the mod community-maps2 installed. Available via github or downloadable with mod.io inside the game. X (8) Replay-1, Replay-2 Map settings:
    1 point
  4. I found this a animation documentary about Carthago Nova. It's in Spanish.
    1 point
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